Age | Commit message (Expand) | Author |
2008-04-21 | use cso fs/vs handle functions | Keith Whitwell |
2008-04-21 | gallium: Use CSO cache for shaders. | Michel Dänzer |
2008-04-18 | gallium: Always pass colour clear value to driver as A8R8G8B8. | Michel Dänzer |
2008-04-03 | gallium: set rasterizer.gl_rasterization_rules = 1 in a few more places | Brian |
2008-04-03 | gallium: streamline viewport/raster/shader state for clearing with quads | Brian Paul |
2008-04-03 | gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH code | Brian Paul |
2008-04-03 | gallium: use identity viewport fix broken clear_with_quad() path | Brian Paul |
2008-03-27 | gallium: Update calls to the simple shader functions | Brian |
2008-03-20 | gallium: in clear_with_quad() check fb orientation, invert Y if needed | Brian |
2008-03-20 | gallium: create one vertex buffer and re-use, also enable bypass_clipping | Brian |
2008-03-20 | gallium: use the utility pasthrough shaders | Brian |
2008-03-19 | gallium: implement CSO save/restore functions for use by meta operations (bli... | Brian |
2008-03-18 | gallium: restore additional state after clearing with quad | Brian |
2008-03-18 | gallium: use new color packing utility functions | Brian |
2008-03-13 | gallium: for TEST_DRAW_PASSTHROUGH, pass inClipCoords=FALSE to st_draw_vertic... | Brian |
2008-03-13 | gallium: add some temporary code for testing draw module vertex passthrough | Brian |
2008-03-12 | gallium: in clear_stencil_buffer() check surface format to determine stencil ... | Brian |
2008-03-11 | gallium: rework CSO-related code in state tracker | Brian |
2008-02-28 | gallium: State tracker cleanups wrt clears. | Keith Whitwell |
2008-02-14 | gallium: Cleanups related to clears. | Keith Whitwell |
2008-02-12 | gallium: rename st_fragment_program's fs field to cso to match st_vertex_program | Brian |
2008-02-08 | gallium: added inClipCoords param to st_draw_vertices() to indicate coord sys... | Brian |
2008-01-28 | gallium: check if surface has defined status in check_clear_depth_with_quad() | Brian |
2008-01-14 | Fix problems with vertex shaders and the private draw module. | Brian |
2007-12-17 | gallium: incorporate alpha state into depth_stencil state object. | Keith Whitwell |
2007-12-07 | Define PIPE_FORMAT_ tokens as an enum set, rather than #defines. | Brian |
2007-12-07 | Replace "duplicate" formats | Brian |
2007-12-05 | added PIPE_FORMAT_U_B8_G8_R8_A8 case in color_value() | Brian |
2007-11-20 | initial support for PIPE_FORMAT_Z24_S8 | Brian |
2007-11-08 | simplify depth_value(), return proper value for Z16 format | Brian |
2007-11-07 | Float->uint conversion for PIPE_FORMAT_U_Z32 resulted in overflow in depth_va... | Brian |
2007-10-27 | Move mesa_to_tgsi.[ch] to state_tracker | Brian |
2007-10-25 | silence warning | Brian |
2007-10-17 | remove #include vf.h | Brian |
2007-10-17 | Fix viewport Z scale/bias to get the right Z values from drawing the quad. | Brian |
2007-10-16 | use new st_clear_accum_buffer() function | Brian |
2007-10-03 | Some minor cleanups. | Michel Dänzer |
2007-09-28 | Instead of linked program pairs, keep a list of vertex programs translated fo... | Brian |
2007-09-25 | st_draw_vertices() no longer needs attribs[] array parameter | Brian |
2007-09-25 | Translate mesa vertex/fragment programs to TGSI programs at same time to do p... | Brian |
2007-09-21 | reenable some clear code that was temporarily disabled | Brian |
2007-09-21 | Make the alpha test state a cso. | Zack Rusin |
2007-09-20 | Checkpoint: vertex attribute clean-up. | Brian |
2007-09-20 | Convert depth_stencil state to the new semantics. | Zack Rusin |
2007-09-20 | Switch fragment/vertex shaders to the new caching semantics. | Zack Rusin |
2007-09-19 | Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics. | Brian |
2007-09-19 | Convert the rasterizer cso to the new semantics. | Zack Rusin |
2007-09-19 | Redo the cso cache to map driver data in a lot more pleasing way. | Zack Rusin |
2007-09-19 | Finish up conversions of shaders to immutable objects. | Zack Rusin |
2007-09-18 | Checkpoint: rework shader input/output register mapping. | Brian |