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path: root/src/mesa/state_tracker/st_cb_drawpixels.c
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2007-10-16remove debug assertionBrian
2007-10-15add 'normalized_coords' field to pipe_sampler_stateBrian
This controls whether texcoords are interpreted as-is or scaled up from [0,1]. Fixes glDrawPixels/glBitmap problems on i915 when image is non power-of-two. Also, cleans up the CSO sampler state for i915 a bit.
2007-10-15simplify KIL usage for bitmap fragprogBrian
2007-10-13GL_STENCIL_INDEX supportBrian
2007-10-13glDrawPixels support for GL_DEPTH_COMPONENTBrian
2007-10-12Use KIL in glBitmap shader to cull the fragments for 0 bits.Brian
2007-10-12initial use of KIL for glBitmap renderingBrian
2007-09-28Instead of linked program pairs, keep a list of vertex programs translated ↵Brian
for each fragment program.
2007-09-25comments, null ptr checks, etc.Brian
2007-09-25don't apply pixelzoom to bitmapsBrian
2007-09-25st_draw_vertices() no longer needs attribs[] array parameterBrian
2007-09-25Simple implementation of glBitmap rendering.Brian
Create a texture matching the bitmap image and use a fragment program to modulate current raster color by the boolean-valued texture. Need to eventually use fragment culling (see comments in code).
2007-09-25re-org/prep for glBitmapBrian
2007-09-25Translate mesa vertex/fragment programs to TGSI programs at same time to do ↵Brian
proper linking. Previously, programs were translated independently during validation. The problem is the translation to TGSI format, which packs shader input/outputs into continuous slots, depends on which vertex program is being paired with which fragment shader. Now, we look at the outputs of the vertex program in conjunction with the inputs of the fragment shader to be sure the attributes match up correctly. The new 'linked_program_pair' class keeps track of the associations between vertex and fragment shaders. It's also the place where the TGSI tokens are kept since they're no longer per-program state but per-linkage. Still a few loose ends, like implementing some kind of hash/lookup table for linked_program_pairs.
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-20Fix failover state binding and convert the sampler to use the newZack Rusin
state constant state object semantics.
2007-09-20Convert depth_stencil state to the new semantics.Zack Rusin
2007-09-20Switch fragment/vertex shaders to the new caching semantics.Zack Rusin
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself).
2007-09-19Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian
TGSI_ATTRIB_x tokens still present and used in a few places. Expanded set of TGSI_SEMANTIC_x tokens for describing the meaning of inputs/outputs. These tokens are in a crude state ATM. Lots of #if 0 / disabled code to be removed yet, etc... Softpipe and i915 drivers should be in working condition but not heavily tested.
2007-09-19Convert the rasterizer cso to the new semantics.Zack Rusin
Basically make cso hold the driver specific struct, while managing the template.
2007-09-19Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin
Drivers can now create whatever they want from the state template. We use cso_state object to store the template (necessary during lookups), and the driver data. Convert blend state to the new semantics.
2007-09-19Finish up conversions of shaders to immutable objects.Zack Rusin
Create/Delete calls should be split since in create we'll be compiling them so we want to know which one it is (vertex/fragment).
2007-09-18Checkpoint: rework shader input/output register mapping.Brian
This is a step toward removing TGSI_ATTRIB_ tokens. Basically, when translating Mesa programs to TGSI programs, pass in input and output register re-maps, plus interpolation info. There's some known breakage (cubemap.c) so more to be done...
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ↵Zack Rusin
state
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable.
2007-09-18Make sampler an immutable state object.Zack Rusin
Switch the sample to be an immutable state object.
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work.
2007-08-24add some warnings about bitmaps/copypixelsBrian
2007-08-22Rework of shader constant buffers.Brian
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects.
2007-08-20Set viewport state so viewport matches window dims.Brian
trivial/readpixels.c works again.
2007-08-20Update glClear and glDrawPixels code.Brian
Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords.
2007-08-20Start to remove the temporary draw_vb() and draw_vertices() code.Brian
new st_draw_vertices() utility used by glClear and glDrawPixels
2007-08-16Begin added vertex shader state/support.Brian
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
2007-08-15added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian
2007-08-14added glCopyPixels stubBrian
2007-08-13fix some issues with texture/mipmap_tree state trackingBrian
2007-08-11added Bitmap() stub, call st_validate_state() in DrawPixelsBrian
2007-08-10added pipe->max_texture_size() query, use it in st_drawpixels()Brian
2007-08-10fix image orientationBrian
2007-08-10setup sampler state, computed wincoords with pixel zoom factorsBrian
2007-08-10don't hardcode cppBrian
2007-08-10basic texture-based glDrawPixels path worksBrian
2007-08-10pipe->region_alloc() now takes width instead of pitch, plus a flags paramBrian
2007-08-10fix asst glitchesBrian
2007-08-10rename st_cb_teximage.h st_format.hBrian
2007-08-09more work toward texture-based glDrawPixelsBrian
2007-08-06New st_init_*_functions() to initialize the driver functions table.Brian
We need to do these initializations before initializing the Mesa context because context init involves creating texture/program/etc objects.
2007-08-02trim #includesBrian
2007-08-02initial work for textured-quad glDrawPixelsBrian