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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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path:
root
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src
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mesa
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state_tracker
/
st_cb_drawpixels.c
Age
Commit message (
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Author
2007-10-24
flush pipe in draw_stencil_pixels()
Brian
2007-10-18
Alternate CopyPixels path based on get/put_tile().
Brian
2007-10-18
fix off-by-one error in CopyPixels src position
Brian
2007-10-18
fix upside down CopyPixels image
Brian
2007-10-18
checkpoint: code refactoring for glCopyPixels
Brian
2007-10-18
start implementing glCopyPixels (stencil works)
Brian
2007-10-17
remove #include vf.h
Brian
2007-10-17
Fix viewport Z scale/bias to get the right Z values from drawing the quad.
Brian
2007-10-16
remove debug assertion
Brian
2007-10-15
add 'normalized_coords' field to pipe_sampler_state
Brian
2007-10-15
simplify KIL usage for bitmap fragprog
Brian
2007-10-13
GL_STENCIL_INDEX support
Brian
2007-10-13
glDrawPixels support for GL_DEPTH_COMPONENT
Brian
2007-10-12
Use KIL in glBitmap shader to cull the fragments for 0 bits.
Brian
2007-10-12
initial use of KIL for glBitmap rendering
Brian
2007-09-28
Instead of linked program pairs, keep a list of vertex programs translated fo...
Brian
2007-09-25
comments, null ptr checks, etc.
Brian
2007-09-25
don't apply pixelzoom to bitmaps
Brian
2007-09-25
st_draw_vertices() no longer needs attribs[] array parameter
Brian
2007-09-25
Simple implementation of glBitmap rendering.
Brian
2007-09-25
re-org/prep for glBitmap
Brian
2007-09-25
Translate mesa vertex/fragment programs to TGSI programs at same time to do p...
Brian
2007-09-21
Make the alpha test state a cso.
Zack Rusin
2007-09-20
Fix failover state binding and convert the sampler to use the new
Zack Rusin
2007-09-20
Convert depth_stencil state to the new semantics.
Zack Rusin
2007-09-20
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-19
Convert the rasterizer cso to the new semantics.
Zack Rusin
2007-09-19
Redo the cso cache to map driver data in a lot more pleasing way.
Zack Rusin
2007-09-19
Finish up conversions of shaders to immutable objects.
Zack Rusin
2007-09-18
Checkpoint: rework shader input/output register mapping.
Brian
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
Make sampler an immutable state object.
Zack Rusin
2007-09-18
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-08-24
add some warnings about bitmaps/copypixels
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-20
Set viewport state so viewport matches window dims.
Brian
2007-08-20
Update glClear and glDrawPixels code.
Brian
2007-08-20
Start to remove the temporary draw_vb() and draw_vertices() code.
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-15
added PIPE_PRIM_x tokens (matching GL), use in a few places
Brian
2007-08-14
added glCopyPixels stub
Brian
2007-08-13
fix some issues with texture/mipmap_tree state tracking
Brian
2007-08-11
added Bitmap() stub, call st_validate_state() in DrawPixels
Brian
2007-08-10
added pipe->max_texture_size() query, use it in st_drawpixels()
Brian
2007-08-10
fix image orientation
Brian
2007-08-10
setup sampler state, computed wincoords with pixel zoom factors
Brian
2007-08-10
don't hardcode cpp
Brian
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