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path: root/src/mesa/state_tracker/st_cb_feedback.c
AgeCommit message (Collapse)Author
2008-05-08gallium: plug in dummy stage->destroy funcBrian Paul
2008-04-19draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell
2008-04-17gallium: plug in a select_destroy() function (fixes segfault on exit)Brian Paul
2008-02-15Code reorganization: update build.José Fonseca
Update the Makefiles and includes for the new paths. Note that there hasn't been no separation of the Makefiles yet, and make is jumping all over the place. That will be taken care shortly. But for now, make should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm might require some minor tweaks.
2008-01-25gallium: replace prim pipeline begin/end() functions with flush()Brian
This is basically half of Keith's draw/flush patch. The stage->point/line/tri() functions are now self-validating, the validator functions are installed by the flush() function. There were excessive calls to validate_pipeline(), however. This was caused by draw_prim_queue_flush() keeping a local 'first' variable that always pointed to the validate functions. Replaced 'first' with 'draw->pipeline.first'. Performance in gears is up just slightly with this patch.
2008-01-21gallium: silence warningsBrian
2007-12-07New vbo_set_draw_func() to keep vbo context opaque to state tracker and tnl ↵Brian
module.
2007-10-17remove #include vf.hBrian
2007-10-15Undo prev changes.Brian
2007-10-15setup vertex format for GL_FEEDBACK modeBrian
2007-10-15GL_SELECT mode works nowBrian
2007-09-25Translate mesa vertex/fragment programs to TGSI programs at same time to do ↵Brian
proper linking. Previously, programs were translated independently during validation. The problem is the translation to TGSI format, which packs shader input/outputs into continuous slots, depends on which vertex program is being paired with which fragment shader. Now, we look at the outputs of the vertex program in conjunction with the inputs of the fragment shader to be sure the attributes match up correctly. The new 'linked_program_pair' class keeps track of the associations between vertex and fragment shaders. It's also the place where the TGSI tokens are kept since they're no longer per-program state but per-linkage. Still a few loose ends, like implementing some kind of hash/lookup table for linked_program_pairs.
2007-09-20remove #includes of tgsi_attribs.hBrian
2007-09-20Checkpoint: vertex attribute clean-up.Brian
Remove/disable the attrib/slot mapping arrays in a few places. Work in progress...
2007-09-18Finishing up rename of the setup state to the rasterizer state.Zack Rusin
2007-09-17selection/feedback supportBrian