Age | Commit message (Collapse) | Author |
|
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
|
|
|
|
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
|
|
|
|
move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
|
|
|
|
|
|
|
|
Update the Makefiles and includes for the new paths.
Note that there hasn't been no separation of the Makefiles yet, and make is
jumping all over the place. That will be taken care shortly. But for now, make
should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm
might require some minor tweaks.
|
|
This is basically half of Keith's draw/flush patch.
The stage->point/line/tri() functions are now self-validating, the validator
functions are installed by the flush() function.
There were excessive calls to validate_pipeline(), however. This was caused
by draw_prim_queue_flush() keeping a local 'first' variable that always pointed
to the validate functions. Replaced 'first' with 'draw->pipeline.first'.
Performance in gears is up just slightly with this patch.
|
|
|
|
module.
|
|
|
|
|
|
|
|
|
|
proper linking.
Previously, programs were translated independently during validation.
The problem is the translation to TGSI format, which packs shader
input/outputs into continuous slots, depends on which vertex program is
being paired with which fragment shader. Now, we look at the outputs
of the vertex program in conjunction with the inputs of the fragment shader
to be sure the attributes match up correctly.
The new 'linked_program_pair' class keeps track of the associations
between vertex and fragment shaders. It's also the place where the TGSI
tokens are kept since they're no longer per-program state but per-linkage.
Still a few loose ends, like implementing some kind of hash/lookup table
for linked_program_pairs.
|
|
|
|
Remove/disable the attrib/slot mapping arrays in a few places.
Work in progress...
|
|
|
|
|