Age | Commit message (Collapse) | Author |
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The bitmap cache attempts to accumulate a series of glBitmap calls in a
buffer to effectively render a whole bunch of bitmaps at once.
The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE.
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The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run
proper fencing should be implemented for it.
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This broke the LLVM build because 'private' is a C++ keyword.
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The state tracker doesn't have to directly call winsys->wait_idle() anymore.
glFlush and glFinish both go through pipe->flush() now.
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The winsys object is now per-screen and shared by multiple contexts.
The regionPool is now part of the i915 winsys layer.
The winsys wait_idle() and flush_frontbuffer() funcs will get more attention...
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intelCopyBuffer() is now intelDisplayBuffer(): it displays the given surface
in the on-screen window.
Added a pipe_surface parameter to winsys->flush_frontbuffer().
Front buffer rendering/flushing actually works now.
But, we should only allocate the front surface on demand...
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