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path: root/src/mesa/state_tracker/st_cb_rasterpos.c
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2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-02-12st/mesa: restore draw rasterization stage after rasterposBrian Paul
This fixes invalid calls to rastpos_point/line/tri() that can occur when glRasterPos() is called while in feedback or selection mode. (cherry picked from commit b3c7dc6ff232eb4c5ff6b0ddcfa90bcb56f78df1)
2010-01-14st/mesa: Remove unnecessary header from st_cb_rasterpos.c.Vinson Lee
2009-08-12vbo: Avoid extra validation of DrawElements.Eric Anholt
This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them.
2009-05-27st/mesa: init Format field of vertex arrays for feedback modeBrian Paul
Fixes segfault in glRasterPos()
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-02-12mesa: use new ST_CALLOC_STRUCT() macro in gallium state trackerBrian Paul
2009-02-12mesa: consistantly use mesa memory-functions in gallium state trackerBrian Paul
Use _mesa_malloc(), _mesa_free(), etc everywhere, not malloc(), free(), etc. Still using CALLOC_STRUCT() at this point.
2009-01-02gallium: fix texcoord loop for rasterpos attributesBrian Paul
2008-11-24gallium: fix inverted raster pos when drawing into FBOBrian Paul
2008-07-15st: Silence compiler warnings on Windows.Michal Krol
2008-04-19draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell
2008-02-28gallium: in GL_SELECT mode, update hitflag in rasterposBrian Paul
2008-02-26gallium: fix off by one rasterpos bugBrian
2008-02-15Code reorganization: update build.José Fonseca
Update the Makefiles and includes for the new paths. Note that there hasn't been no separation of the Makefiles yet, and make is jumping all over the place. That will be taken care shortly. But for now, make should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm might require some minor tweaks.
2008-01-25gallium: replace prim pipeline begin/end() functions with flush()Brian
This is basically half of Keith's draw/flush patch. The stage->point/line/tri() functions are now self-validating, the validator functions are installed by the flush() function. There were excessive calls to validate_pipeline(), however. This was caused by draw_prim_queue_flush() keeping a local 'first' variable that always pointed to the validate functions. Replaced 'first' with 'draw->pipeline.first'. Performance in gears is up just slightly with this patch.
2008-01-25gallium: added rastpos_destroy()Brian
2008-01-24gallium: added rastpos_destroy()Brian
2008-01-21gallium: silence warningsBrian
2007-12-11gallium: Remove feedback interfaces from pipe driver.Keith Whitwell
Something similar will return when geometry shaders are added, but for now this interface is not required.
2007-11-16Reimplement glRasterPos using the private 'draw' module.Brian
2007-11-06Supply buffer usage hints to winsys.José Fonseca
Winsys driver needs some hints in order to allocate the appropriate kind of memory for the buffer.
2007-10-18handle fogcoord/raster distanceBrian
2007-10-17remove #include vf.hBrian
2007-10-17generate selection hit if in selection mode and pos is not clippedBrian
2007-10-01don't crash in RasterPos if feedback not implemented yetBrian
2007-09-25Translate mesa vertex/fragment programs to TGSI programs at same time to do ↵Brian
proper linking. Previously, programs were translated independently during validation. The problem is the translation to TGSI format, which packs shader input/outputs into continuous slots, depends on which vertex program is being paired with which fragment shader. Now, we look at the outputs of the vertex program in conjunction with the inputs of the fragment shader to be sure the attributes match up correctly. The new 'linked_program_pair' class keeps track of the associations between vertex and fragment shaders. It's also the place where the TGSI tokens are kept since they're no longer per-program state but per-linkage. Still a few loose ends, like implementing some kind of hash/lookup table for linked_program_pairs.
2007-09-21Fix up some point size breakage. Start on fogcoord too.Brian
2007-09-20remove #includes of tgsi_attribs.hBrian
2007-09-20Switch fragment/vertex shaders to the new caching semantics.Zack Rusin
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself).
2007-09-19Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian
TGSI_ATTRIB_x tokens still present and used in a few places. Expanded set of TGSI_SEMANTIC_x tokens for describing the meaning of inputs/outputs. These tokens are in a crude state ATM. Lots of #if 0 / disabled code to be removed yet, etc... Softpipe and i915 drivers should be in working condition but not heavily tested.
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-10merge buffer_unreference(), buffer_reference()Brian
2007-09-10glRasterPos functionBrian