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path: root/src/mesa/state_tracker/st_cb_texture.c
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2008-10-17Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
Conflicts: progs/trivial/tri.c
2008-10-17gallium: fix mis-matched malloc/free vs. aligned malloc/freeBrian Paul
Use aligned malloc/free for teximage data everywhere to be consistant. The mismatch didn't make any difference when HAVE_POSIX_MEMALIGN was defined.
2008-10-10Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
Conflicts: src/gallium/auxiliary/gallivm/instructionssoa.cpp src/gallium/auxiliary/gallivm/soabuiltins.c src/gallium/auxiliary/rtasm/rtasm_x86sse.c src/gallium/auxiliary/rtasm/rtasm_x86sse.h src/mesa/main/texenvprogram.c src/mesa/shader/arbprogparse.c src/mesa/shader/prog_statevars.c src/mesa/state_tracker/st_draw.c src/mesa/vbo/vbo_exec_draw.c
2008-10-06mesa: fix convolve/convolution mix-upsBrian
2008-09-26mesa: remove const qualifiers to match device driver interface functionBrian Paul
2008-09-18gallium: if we run out of memory in st_TexImage, flush and try again.Brian Paul
If the driver buffers a scene flushing should release old textures and make space for new ones. Fixes problem with texdown.c test.
2008-09-17gallium: need to finish, not flush, in st_copy_texsubimage()Brian Paul
2008-09-16gallium: fix glTexImage(width=height=depth=0) caseBrian Paul
Free old teximage/level data, then stop.
2008-09-01gallium: move st_texture_image() cast wrapper to header fileBrian Paul
2008-08-24gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul
Also, rename p_tile.[ch] to u_tile.[ch]
2008-08-18gallium: fix do_flip bug on glCopyTexImage / surface_copy() pathBrian Paul
2008-08-14gallium: init default texture image to grayBrian Paul
2008-08-14gallium: use a default texture in update_textures(), update_samplers() when ↵Brian Paul
needed The default texture is used when the current fragment shader has texture sample instructions but the user has not provided/bound a texture.
2008-08-13gallium: in fallback_copy_texsubimage() create new tex surface for CPU read ↵Brian Paul
access Was trying to use the strb->surface but it's made for GPU read/write only.
2008-08-08gallium: fix additional glCopyTex[Sub]Image issuesBrian Paul
Use the TexFormat->StoreImage() routine for fallbacks. This handles the case of copying RGBA framebuffer data into an RGBA texture when the base format is GL_RGB (or GL_LUMINANCE, etc). In that case, we need to set the texture's alpha=1 and override the framebuffer's alpha.
2008-08-07gallium: clean-up, remove dead code, update commentsBrian Paul
2008-08-07gallium: fix a few bugs on the fallback CopyTex[Sub]Image() path.Brian Paul
2008-07-19gallium: Finer grained is_format_supported.José Fonseca
2008-07-15st: Silence compiler warnings on Windows.Michal Krol
2008-07-13util: Eliminate pipe from the arguments to pipe_get/put_tile_xxx functions.José Fonseca
You don't need a pipe_context * for this, and all other necessary info is already inside pipe_surface.
2008-06-27gallium: Drop pipe_texture->cpp and pipe_surface->cpp.José Fonseca
The chars-per-pixel concept falls apart with compressed and yuv images, where more than one pixel are coded in a single data block.
2008-06-23gallium: added support for fixed-point formats, drawingBrian Paul
2008-06-23gallium: fix-up inverted do_copy_texsubimage()Brian Paul
The logic/arithmetic for inverting the src image is a bit simpler now.
2008-06-23gallium: remove dead/prototype codeBrian Paul
2008-06-12gallium: add some #if FEATURE_x testsBrian Paul
2008-06-12gallium: test for FEATURE_convolutionBrian Paul
2008-05-18Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-16gallium: ref counting clean-upsBrian Paul
2008-05-09gallium: depth textures have usage depth_stencil instead of render_targetRoland Scheidegger
2008-05-08gallium: fix out of tex memory crashesBrian Paul
2008-05-07gallium: fix some render to texture bugsBrian Paul
Before, we were sometimes rendering into a stale texture because st_finalize_texture() would discard the old texture and create a new one. Moved st_update_framebuffer atom after texture validation so that we can create a new renderbuffer surface if the texture changes. Also, split texture validation into two parts: finalize_textures and update_textures. Do finalize_textures first to avoid getting into the situtation where we're doing a pipe->surface_copy() mid-way through state validation. Some debug code still in place, but disabled...
2008-05-07Revert "gallium: move setup of dest_surface in do_copy_texsubimage()"Michel Dänzer
This reverts commit f7dbd18371f9cb6686b6a97642b3ca5577e83472. Looks like an accidental revert of commit 650c57f19398800dfdcf357b6e9ec7b68bfa34f1.
2008-05-06gallium: re-enable temporarily disabled code in do_copy_texsubimage()Brian Paul
2008-05-06gallium: create drawing surfaces as GPU_READ/WRITE onlyBrian Paul
Create different temporary surfaces for CPU_READ/WRITE when needed (such as for glReadPixels, glAccum, some glCopy/DrawPixels, glCopyTexSubImage, etc).
2008-05-06gallium: move setup of dest_surface in do_copy_texsubimage()Michal Danzer
2008-05-06gallium: change calculate_first_last_level() to match gallium-tex-surfaces ↵Brian Paul
branch
2008-05-06gallium: sync up texture/sampler changes with masterBrian Paul
2008-05-06gallium: Make sure to release texture surfaces (at the right time).Michel Dänzer
2008-05-06gallium: glCopyTexSubImage improvement.Michel Dänzer
Only get a texture surface for attempting an accelerated copy, and mark it for GPU use only.
2008-05-06Merge commit 'origin/gallium-0.1' into gallium-tex-surfacesKeith Whitwell
Conflicts: src/mesa/state_tracker/st_atom_sampler.c src/mesa/state_tracker/st_cb_texture.c
2008-05-03gallium: fix some BaseLevel, lastLevel bugsBrian Paul
2008-05-02gallium: minor code, comments clean-upBrian Paul
2008-05-02gallium: in st_finalize_texture() check texture dimensionsBrian Paul
Check dimensions in addition to target, format, etc. Fixes a bug where we failed to detect a change in texture image sizes and wound up using the old texture data.
2008-05-02gallium: Add texture usage flags, special-case allocation of display targetsKeith Whitwell
For many envirionments it's necessary to allocate display targets in a window-system friendly manner. Add facilities so that a driver can tell if a texture is likely to be used to generate a display surface and if use special allocation paths if necessary. Hook up softpipe to call into the winsys->surface_alloc_storage() routine in this case, though we probably want to change that interface slightly also.
2008-05-02gallium: Reallocate pipe_texture in st_TexImage if the texture object was used.Michel Dänzer
Fixes problems with interleaved glTexImage and rendering calls.
2008-05-02Merge branch 'gallium-0.1' into gallium-tex-surfacesKeith Whitwell
2008-05-01gallium: Set sampler->min_lod instead of always reallocating pipe_textures.Michel Dänzer
2008-05-01gallium: tex surface checkpointKeith Whitwell
2008-04-30gallium: fix texture border removal bugBrian Paul
2008-04-29gallium: fix broken GL_DEPTH_COMPONENT case in fallback_copy_texsubimage()Brian Paul
Also, make sure surfaces are suitable for blitting before calling util_blit_pixels().