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path: root/src/mesa/state_tracker/st_context.h
AgeCommit message (Expand)Author
2010-08-04st/mesa: Clean up header file inclusion in st_context.h.Vinson Lee
2010-06-29st/mesa: Add support for multiple APIs.Chia-I Wu
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-05-29st/mesa: use new ability to clear only depth or stencilRoland Scheidegger
2010-05-21gallium: Fix invalidate framebuffer with old libGL librariesJakob Bornecrantz
2010-05-17mesa/st: adapt to interface changesRoland Scheidegger
2010-04-23mesa/st: Remove dead members.José Fonseca
2010-04-13st/mesa: Drop st_public support.Chia-I Wu
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-16Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell
2010-03-13Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell
2010-03-12st/mesa: Associate a sampler view with an st texture object.Michal Krol
2010-03-12st/mesa: Implement st_api.h.Chia-I Wu
2010-03-10gallium: Do not mix winsys-drawable-handle and context-private.Chia-I Wu
2010-03-09Merge branch 'gallium-vertexelementcso'Roland Scheidegger
2010-03-09st/mesa: fix clear/drawpixels/bitmap for new cso vertex elements interfaceRoland Scheidegger
2010-02-24st/mesa: Reset clip state when clearing with quads.Michal Krol
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-01-22st/mesa: fix incorrect freeing of drawpixels vertex shadersBrian Paul
2009-12-23gallium: adapt state trackers etc. to pipe_constant_buffer removalRoland Scheidegger
2009-12-19gallium: don't use edgeflags if the app didn't supply themRoland Scheidegger
2009-11-15mesa/st: refactor vertex and fragment shader translationKeith Whitwell
2009-05-01st: added st_renderbuffer::defined flagBrian Paul
2009-04-28mesa/st: remove duplicate offset calculationKeith Whitwell
2009-04-21st: use the static atoms[] array directlyBrian Paul
2009-03-20gallium: remove use of origin_lower_leftBrian Paul
2009-03-13gallium: no need to keep a copy of shader tokens in state trackerKeith Whitwell
2009-02-12mesa: use new ST_CALLOC_STRUCT() macro in gallium state trackerBrian Paul
2008-12-12gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell
2008-11-26gallium: replace 2 with PIPE_SHADER_TYPESBrian Paul
2008-09-17gallium: clean-up/fix msaa override in state trackerBrian Paul
2008-08-14gallium: use a default texture in update_textures(), update_samplers() when n...Brian Paul
2008-05-20Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-20gallium: clean-up glDraw/CopyPixels shaders when destroying contextBrian Paul
2008-05-07gallium: fix some render to texture bugsBrian Paul
2008-04-30gallium: simplify texture format selectionBrian Paul
2008-04-25gallium: remove unneeded st->bitmap_texcoord_biasBrian Paul
2008-04-25gallium: use simple color pass-through fragment shader if textures don't existBrian Paul
2008-04-22gallium: fix some bitmap frag shader issuesBrian Paul
2008-04-16gallium: implement RGBA pixel maps in the pixel transfer fragment programBrian Paul
2008-04-09gallium: more elaborate tracking of front color buffer stateBrian Paul
2008-04-09gallium: remove unneeded st->haveFramebufferSurfaces field.Brian Paul
2008-04-03gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul
2008-03-31gallium: turn on clipping for bitmapsBrian
2008-03-28gallium: implement a glBitmap cacheBrian
2008-03-27gallium: Update calls to the simple shader functionsBrian
2008-03-20gallium: glBitmap code now separe from glDraw/CopyPixels codeBrian
2008-03-20gallium: create one vertex buffer and re-use, also enable bypass_clippingBrian
2008-03-20gallium: use the utility pasthrough shadersBrian