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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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state_tracker
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st_context.h
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Author
2010-03-13
Merge commit 'origin/master' into gallium-sampler-view
Keith Whitwell
2010-03-12
st/mesa: Associate a sampler view with an st texture object.
Michal Krol
2010-03-10
gallium: Do not mix winsys-drawable-handle and context-private.
Chia-I Wu
2010-03-09
Merge branch 'gallium-vertexelementcso'
Roland Scheidegger
2010-03-09
st/mesa: fix clear/drawpixels/bitmap for new cso vertex elements interface
Roland Scheidegger
2010-02-24
st/mesa: Reset clip state when clearing with quads.
Michal Krol
2010-02-19
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Kristian Høgsberg
2010-01-22
st/mesa: fix incorrect freeing of drawpixels vertex shaders
Brian Paul
2009-12-23
gallium: adapt state trackers etc. to pipe_constant_buffer removal
Roland Scheidegger
2009-12-19
gallium: don't use edgeflags if the app didn't supply them
Roland Scheidegger
2009-11-15
mesa/st: refactor vertex and fragment shader translation
Keith Whitwell
2009-05-01
st: added st_renderbuffer::defined flag
Brian Paul
2009-04-28
mesa/st: remove duplicate offset calculation
Keith Whitwell
2009-04-21
st: use the static atoms[] array directly
Brian Paul
2009-03-20
gallium: remove use of origin_lower_left
Brian Paul
2009-03-13
gallium: no need to keep a copy of shader tokens in state tracker
Keith Whitwell
2009-02-12
mesa: use new ST_CALLOC_STRUCT() macro in gallium state tracker
Brian Paul
2008-12-12
gallium: avoid mapping same vertex buffer in subsequent frames
Keith Whitwell
2008-11-26
gallium: replace 2 with PIPE_SHADER_TYPES
Brian Paul
2008-09-17
gallium: clean-up/fix msaa override in state tracker
Brian Paul
2008-08-14
gallium: use a default texture in update_textures(), update_samplers() when n...
Brian Paul
2008-05-20
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Brian Paul
2008-05-20
gallium: clean-up glDraw/CopyPixels shaders when destroying context
Brian Paul
2008-05-07
gallium: fix some render to texture bugs
Brian Paul
2008-04-30
gallium: simplify texture format selection
Brian Paul
2008-04-25
gallium: remove unneeded st->bitmap_texcoord_bias
Brian Paul
2008-04-25
gallium: use simple color pass-through fragment shader if textures don't exist
Brian Paul
2008-04-22
gallium: fix some bitmap frag shader issues
Brian Paul
2008-04-16
gallium: implement RGBA pixel maps in the pixel transfer fragment program
Brian Paul
2008-04-09
gallium: more elaborate tracking of front color buffer state
Brian Paul
2008-04-09
gallium: remove unneeded st->haveFramebufferSurfaces field.
Brian Paul
2008-04-03
gallium: streamline viewport/raster/shader state for clearing with quads
Brian Paul
2008-03-31
gallium: turn on clipping for bitmaps
Brian
2008-03-28
gallium: implement a glBitmap cache
Brian
2008-03-27
gallium: Update calls to the simple shader functions
Brian
2008-03-20
gallium: glBitmap code now separe from glDraw/CopyPixels code
Brian
2008-03-20
gallium: create one vertex buffer and re-use, also enable bypass_clipping
Brian
2008-03-20
gallium: use the utility pasthrough shaders
Brian
2008-03-19
gallium: implement CSO save/restore functions for use by meta operations (bli...
Brian
2008-03-18
gallium: plug in and init GL_EXT_framebuffer_blit function/extension
Brian
2008-03-17
gallium: use new gallium utility code for generating mipmaps
Brian
2008-03-11
gallium: rework CSO-related code in state tracker
Brian
2008-03-05
gallium: michel's patch to rework texture/sampler binding interface
Keith Whitwell
2008-02-29
gallium: change st->state.sampler_texture[] to store pipe_texture pointers
Brian Paul
2008-02-20
gallium: state tracker didn't always notify drivers of texobj data changes
Brian
2008-02-12
gallium: move gen-mipmap global/static vars into st_context
Brian
2008-02-06
gallium: add bitmap/drawpixels texcoord bias support
Brian
2008-01-25
gallium: Simplify winsys buffer interface.
Michel Dänzer
2008-01-14
Fix problems with vertex shaders and the private draw module.
Brian
2007-12-19
Fix problem with initial viewport/scissor size.
Brian
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