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path: root/src/mesa/state_tracker/st_context.h
AgeCommit message (Collapse)Author
2007-08-22Rework of shader constant buffers.Brian
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects.
2007-08-18Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]Brian
Used when the vertex shader references attributes which aren't present in VBOs.
2007-08-16Begin added vertex shader state/support.Brian
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
2007-08-13Added st_fb_orientation() function to determine the up/down orientation of ↵Brian
the framebuffer.
2007-08-13fix some issues with texture/mipmap_tree state trackingBrian
2007-08-10Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell
2007-08-10Handle glFlush/glFinish through the state tracker.Keith Whitwell
2007-08-06New st_init_*_functions() to initialize the driver functions table.Brian
We need to do these initializations before initializing the Mesa context because context init involves creating texture/program/etc objects.
2007-07-19Trigger tgsi compilation for fragment programs.Keith Whitwell
Not sure the generated program looks correct though...
2007-07-03hook in state tracking for blend colorBrian
2007-07-02rename a few structs (use _state suffix consistantly), reorder/sort fields ↵Brian
in some structs
2007-06-26consolidate point/line state into pipe_setup_stateBrian
2007-06-22more texture sampler workBrian
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian
2007-06-18Added alpha test state.Brian
2007-06-15initial framebuffer stateBrian
2007-06-14Rename directories again?!Keith Whitwell
Some git wierdness going on.
2007-06-14Renamed softpipe directories and files to something less confusing.Keith Whitwell
softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later.