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path: root/src/mesa/state_tracker/st_extensions.c
AgeCommit message (Collapse)Author
2008-04-25gallium: remove unneeded st->bitmap_texcoord_biasBrian Paul
2008-04-16gallium: finish-up and fix support for GL_COLOR matrix on pixel xfer pathBrian Paul
2008-04-14gallium: set ctx->Const.MaxDrawBuffersBrian
2008-04-03gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable ↵Brian
GL_MESA_ycbcr_texture Update texture format selection code too.
2008-04-01gallium: init ctx->Const.MaxTextureUnitsBrian
2008-03-21gallium: use is_format_supported(PIPE_FORMAT_DXT5_RGBA) to check if s3tc is ↵Brian Paul
supported The PIPE_CAP_S3TC token will be deprecated.
2008-03-21gallium: use is_format_supported() to determine if GL_EXT_texture_sRGB is ↵Brian Paul
supported
2008-03-18gallium: plug in and init GL_EXT_framebuffer_blit function/extensionBrian
2008-02-27gallium: start removing pipe_context->get_name/vendor/param/paramfBrian
These are now per-screen functions, not per-context. State tracker updated, code in drivers and p_context.h disabled.
2008-02-06gallium: add bitmap/drawpixels texcoord bias supportBrian
The state tracker will call pipe->get_paramf(PIPE_CAP_BITMAP_TEXCOORD_BIAS) to get a bias factor for adjusting the texcoords used in bitmap/drawpixels. This allows us to compensate for small differences in rasterization from one device to another.
2007-11-08move EXT_shadow_funcs assignmentBrian
2007-11-08Added pipe->get_paramf() to query float limits.Brian
So far max point size, line width, texture anistopy and lod bias.
2007-11-07enable GL_ARB/NV_point_sprite togetherBrian
2007-11-07fix typos, re-enable some extensions to get back to GL 2.1 levelBrian
2007-11-06Remove pipe->max_texture_size(), use get_param() instead.Brian
Also, in st_init_limits(), clamp driver's values against Mesa's internal limits.
2007-11-05Determine GL extensions/limits by making pipe queries.Brian
The state tracker calls pipe->get_param() to determine the GL limits and which OpenGL extensions are supported. This is an initial implementation that'll probably change...