Age | Commit message (Collapse) | Author |
|
Conflicts:
src/mesa/main/version.h
src/mesa/state_tracker/st_atom_shader.c
|
|
Conflicts:
configure.ac
progs/demos/morph3d.c
progs/demos/textures.c
progs/glsl/shtest.c
progs/glsl/texaaline.c
progs/tests/packedpixels.c
progs/xdemos/corender.c
src/mesa/main/version.h
|
|
The assert in util_gen_mipmap() caught it, although
it does the right thing anyway.
|
|
Previously they depended on format blocks, but after removing those
they started depending on format encoding.
|
|
This patch removes nblocksx, nblocksy arrays from pipe_texture (can be
recalculated if needed). Furthermore, pipe_format_block struct is gone
completely (again, contains just derived state).
nblocksx, nblocksy, block are also removed from pipe_transfer, together with
the format enum (can be obtained from the texture associated with the transfer).
|
|
|
|
At last it's possible to turn on tgsi dumps and other debugging in the
state tracker without modifying sources...
|
|
The main issue is we didn't always have a gallium texture object with
enough space to store the to-be-generated mipmap levels. When that's
the case, allocate a new gallium texture and use st_texure_finalize()
to copy images from the old texture to the new one.
We also had the baseLevel parameter to st_render_mipmap() wrong.
|
|
Fixes leak running compiz with direct rendering.
|
|
The stride needs to be in texels, not bytes.
|
|
We were passing a GL texture target instead of a pipe_texture_target enum.
|
|
There are two usage types of buffer CPU accesses:
One where we try to use the buffer contents for multiple draw commands in
a batch. (batch := sequence of commands that are flushed together),
like incrementally adding bitmaps to a bitmap texture that is reallocated
on flush.
And one where we assume we can safely overwrite the old buffer contexts, like
glTexSubImage. In this case we need to make sure all old drawing commands
referencing the buffer are flushed before we map the buffer.
This is easily forgotten.
Add wrappers for the most common of these operations. The first type is
prefixed with "st_no_flush" and the second type is prefixed with
"st_cond_flush", where "cond" indicates that we attmpt to only flush
if there is indeed unflushed draw commands referencing the buffer.
Prefixed functions are
screen::get_tex_transfer
pipe_buffer_write
pipe_buffer_read
pipe_buffer_map
Please use the wrappers whenever possible.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
|
|
Also implement context member functions to optimize away those
flushes whenever possible.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
|
|
The core reference counting code is centralized in p_refcnt.h.
This has some consequences related to struct pipe_buffer:
* The screen member of struct pipe_buffer must be initialized, or
pipe_buffer_reference() will crash trying to destroy a buffer with reference
count 0. u_simple_screen takes care of this, but I may have missed some of
the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
allocated via pipe_buffer_create() or via screen->*buffer_create() rather
than via winsys->*buffer_create().
|
|
Instead, a new pipe_transfer object has to be created and mapped for
transferring data between the CPU and a texture. This gives the driver more
flexibility for textures in address spaces that aren't CPU accessible.
This is a first pass; softpipe/xlib builds and runs glxgears, but it only shows
a black window. Looks like something's off related to the Z buffer, so the
depth test always fails.
|
|
this change disassociates, at least from the driver perspective,
the surface from buffer. surfaces are technically now views on the
textures so make it so by hiding the buffer in the internals of
textures.
|
|
|
|
|
|
We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
|
|
|
|
The chars-per-pixel concept falls apart with compressed and yuv images,
where more than one pixel are coded in a single data block.
|
|
|
|
|
|
|
|
|
|
This allows us to remove most of the direct references to winsys in the state tracker.
|
|
|
|
Remove util_gen_mipmap_filter() when no longer used.
|
|
(blit, gen-mipmaps, quad-clear, etc)
Also, additional cso_set_*() functions for viewport, framebuffer, blend color,
etc. state.
|
|
|
|
|
|
Plus, comments, clean-ups.
|
|
rendering each level
|
|
Use the code in cso_context.c rather than st_cache.c.
Basically, binding of state objects now goes through the CSO module.
But Vertex/fragment shaders go through pipe->bind_fs/vs_state() since they're
not cached by the CSO module at this time.
Also, update softpipe driver to handle NULL state objects in various places.
This happens during context destruction. May need to update other drivers...
|
|
Bind all the samplers/textures at once rather than piecemeal.
This is easier for drivers to understand.
|
|
This is a better fix for the previous check-in.
Fixes texadd.c conform test, and probably other bugs.
|
|
These functions are now per-screen, not per-context.
|
|
|
|
all valid, even if not relevant
|
|
Calling glTexSubImage() or glTexImage() to replace texture data didn't
reliably cause pipe->set_sampler_texture() to get called so drivers didn't
always get notified of new texture data.
The st_texture_object->pt pointer doesn't always indicate changed data so
added a dirtyData field.
|
|
Update the Makefiles and includes for the new paths.
Note that there hasn't been no separation of the Makefiles yet, and make is
jumping all over the place. That will be taken care shortly. But for now, make
should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm
might require some minor tweaks.
|
|
|
|
This fixes potential problems with multi-context programs.
|
|
Remove pipe_texture->first_level (always implicitly zero). This means there's
never any unused mipmap levels at the top.
In the state tracker, we no longer re-layout mipmapped textures if the
MinLod/MaxLod texture parameters change. It's up to the driver to obey the
pipe_sampler->min/max_lod clamps.
|
|
|
|
|
|
This is used when we can't render to the surface type of the texture (such
as luminance/alpha).
|
|
|
|
Use hardware rendering to compute/render mipmap levels.
The fallback path (which will be used for non-renderable texture formats)
isn't working yet.
|