Age | Commit message (Collapse) | Author |
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Remove pipe_texture->first_level (always implicitly zero). This means there's
never any unused mipmap levels at the top.
In the state tracker, we no longer re-layout mipmapped textures if the
MinLod/MaxLod texture parameters change. It's up to the driver to obey the
pipe_sampler->min/max_lod clamps.
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This is used when we can't render to the surface type of the texture (such
as luminance/alpha).
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Use hardware rendering to compute/render mipmap levels.
The fallback path (which will be used for non-renderable texture formats)
isn't working yet.
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