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path: root/src/mesa/state_tracker/st_manager.c
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2010-04-04st/mesa: Implement GL_OES_EGL_image driver hooks.Chia-I Wu
Use st_manager::get_egl_image to look up GLeglImageOES and implement EGLImageTargetTexture2D and EGLImageTargetRenderbufferStorage.
2010-03-23st/mesa: make st_manager.c set have[Stencil|Depth]Buffer only if bits > 0Luca Barbieri
Fixes a segfault when clearing a non-existent stencil buffer.
2010-03-22st/mesa: rename st_framebuffer() to st_ws_framebuffer()Brian Paul
Be clear that this function is not just a cast wrapper.
2010-03-22st/mesa: Remove unnecessary headers.Vinson Lee
2010-03-18st/mesa: Set the pipe context of the texture object.Chia-I Wu
The field was added in b8030c6561e019e079b5be2fe64ec804df4bfa03. This fixes a NULL dereference in xdemos/texture_from_pixmap.
2010-03-15st/mesa: Update the comments in st_manager.c.Chia-I Wu
2010-03-14st/mesa: Fix handling of FBO.Chia-I Wu
FBOs are created by st_new_framebuffer and cannot be casted to st_framebuffer.
2010-03-13st/mesa: Set revalidate in st_framebuffer_update_attachments.Chia-I Wu
There are two conditions that a validation is required. One is when the the framebuffer becomes invalid. The other is when we request for textures that we did not request before.
2010-03-12st/mesa: Check the format before adding depth/stencil buffers.Chia-I Wu
The format might have depth bits, stencil bits, or both. Add the renderbuffers as needed.
2010-03-12st/mesa: Implement st_api.h.Chia-I Wu
There is currently no user of this new interface. As the inteface can coexist with st_public.h, everthing should work as before. ST_TEXTURE_2D is both defined by st_public.h and st_api.h. Reorder the headers in st/dri to avoid conflicts.