Age | Commit message (Collapse) | Author |
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Use st_manager::get_egl_image to look up GLeglImageOES and implement
EGLImageTargetTexture2D and EGLImageTargetRenderbufferStorage.
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Fixes a segfault when clearing a non-existent stencil buffer.
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Be clear that this function is not just a cast wrapper.
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The field was added in b8030c6561e019e079b5be2fe64ec804df4bfa03. This
fixes a NULL dereference in xdemos/texture_from_pixmap.
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FBOs are created by st_new_framebuffer and cannot be casted to
st_framebuffer.
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There are two conditions that a validation is required. One is when the
the framebuffer becomes invalid. The other is when we request for
textures that we did not request before.
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The format might have depth bits, stencil bits, or both. Add the
renderbuffers as needed.
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There is currently no user of this new interface. As the inteface can
coexist with st_public.h, everthing should work as before.
ST_TEXTURE_2D is both defined by st_public.h and st_api.h. Reorder the
headers in st/dri to avoid conflicts.
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