Age | Commit message (Collapse) | Author |
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They're now totally independent of the actual shaders.
Also, implemented in terms of pipe_buffer_handles/objects.
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Renamed pipe_fs_state to pipe_shader_state since it can be used for both
vertex and fragment shader info.
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We need to do these initializations before initializing the Mesa context
because context init involves creating texture/program/etc objects.
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Handling of constants might change. For now, the st_fragment_program struct
contains a pipe_constant_buffer (not a pointer).
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Not sure the generated program looks correct though...
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softpipe/state_tracker --> state_tracker/
softpipe/ --> pipe/
softpipe/generic --> pipe/softpipe/
I don't think pipe is a great name, but I disliked all the others too.
Luckily it's fairly easy to rename with git, so this can be revisited
later.
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