Age | Commit message (Collapse) | Author |
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This commit adds functions to bind a pipe surface to a texture. This
allows texturing directly from the surface.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Prevents segmentation fault when trying to set the viewport/scissor
after a context/drawable visual mismatch.
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The pointers to the front/back renderbuffers are exchanged.
This new function isn't actually used yet...
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Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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Fixes:
In file included from nouveau_context_dri.c:6:
../../../../../../src/mesa/state_tracker/st_public.h:87: warning:
'struct pipe_texture' declared inside parameter list
../../../../../../src/mesa/state_tracker/st_public.h:87: warning: its
scope is only this definition or declaration, which is probably not what
you want
../../../../../../src/mesa/state_tracker/st_public.h:104: warning:
'struct pipe_texture' declared inside parameter list
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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to return TRUE/FALSE if the st_framebuffer is valid, and if it is
return the surface/texture in the passed pointer.
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support.
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This allows the winsys to explicitly specify gallium surfaces for a
framebuffer object.
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The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run
proper fencing should be implemented for it.
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undefined state
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These are changes that are in our internal branch, but somehow were skipped
so far. It was done using visual comparison of the branches --
it is likely that changes are being carried on the wrong way
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If an app never called glViewport, the viewport size was always 0 by 0 pixels.
Now pass initial size to st_create_framebuffer() and initialize the viewport
and scissor bounds in st_make_current().
This could also be fixed by ensuring the gl_framebuffers passed to
_mesa_make_current() were initialized to the right size. But that involves
allocating the renderbuffers/pipe_surfaces earlier and that runs into some
other issues ATM.
Also remove obsolete createRenderbuffers param to st_create_framebuffer().
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st_create_framebuffer() now takes pipe_formats for the color, depth, stencil
buffers.
This avoids a round-about chain of calls to pipe->is_format_supported() for
window renderbuffers (their format never changes).
Renderbuffer format selection code in st_format.c is simpler now too.
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The state tracker doesn't have to directly call winsys->wait_idle() anymore.
glFlush and glFinish both go through pipe->flush() now.
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XMesaContext has an st_context * which contains a mesa context.
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context.
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Some git wierdness going on.
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softpipe/state_tracker --> state_tracker/
softpipe/ --> pipe/
softpipe/generic --> pipe/softpipe/
I don't think pipe is a great name, but I disliked all the others too.
Luckily it's fairly easy to rename with git, so this can be revisited
later.
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