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path: root/src/mesa/state_tracker
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2008-03-24gallium: don't enable stencil test if no stencil buffer.Brian Paul
Also, if not doing two-sided stencil, set back-face state = front-face state.
2008-03-24gallium: save/restore samplers in draw_textured_quad()Brian
2008-03-24gallium: fix a few texture border/mipmap glitches found w/ conformBrian Paul
2008-03-24gallium: check SamplersUsed to determine if texture needed, as in ↵Brian Paul
st_atom_sampler.c Otherwise, we were sometimes setting texture state but not the corresponding sampler state.
2008-03-24gallium: free bitmap fragment shaders, misc clean-upBrian Paul
2008-03-24gallium: add missing cso_save_samplers() callBrian Paul
2008-03-24gallium: pass the filter mode to util_gen_mipmap().Brian
Remove util_gen_mipmap_filter() when no longer used.
2008-03-22gallium: fix a few more shader-related mem leaksBrian
2008-03-22gallium: fix a few mem leaks when deleting programsBrian
2008-03-21gallium: fix const buffer update bugBrian
If only glUniform is called between two renderings, the const buffers weren't getting updated. Need to set the _NEW_PROGRAM flag in st_upload_constants() as that's the dirty flag set by glUniform. Fixes glean tapi2 test.
2008-03-21Refactor PBO validate/map code.Brian
We always need to do PBO validation, so do that in core Mesa before calling driv er routine. cherry-picked from Mesa/master.
2008-03-21gallium: implement PBO operations for glDraw/ReadPixels and glBitmapBrian Paul
At this time there are no optimizations for directly blitting between buffer objects and surfaces (always go through mappings). glean pbo test passes now
2008-03-21gallium: use is_format_supported(PIPE_FORMAT_DXT5_RGBA) to check if s3tc is ↵Brian Paul
supported The PIPE_CAP_S3TC token will be deprecated.
2008-03-21gallium: use is_format_supported() to determine if GL_EXT_texture_sRGB is ↵Brian Paul
supported
2008-03-20gallium: catch some out of memory conditions in the texture image code.Brian Paul
st_finalize_texture()'s return code now indicates success/fail instead of presence of texture border (which we discard earlier).
2008-03-20gallium: assign framebuffer width, heightBrian
2008-03-20gallium: unused var silence warningBrian
2008-03-20gallium: glBitmap code now separe from glDraw/CopyPixels codeBrian
Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.
2008-03-20gallium: glBitmap code now separated from glDraw/CopyPixels codeBrian
2008-03-20gallium: Y-invert blit depending on framebuffer orientationBrian
2008-03-20gallium: in clear_with_quad() check fb orientation, invert Y if neededBrian
2008-03-20gallium: create one vertex buffer and re-use, also enable bypass_clippingBrian
Quad clears should be a little more efficient now.
2008-03-20gallium: use the utility pasthrough shadersBrian
This avoids the Mesa->TGSI translation step.
2008-03-19gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed.
2008-03-19gallium: need to set/save framebuffer state in st_context since we use it ↵Brian Paul
elsewhere
2008-03-19gallium: implement CSO save/restore functions for use by meta operations ↵Brian
(blit, gen-mipmaps, quad-clear, etc) Also, additional cso_set_*() functions for viewport, framebuffer, blend color, etc. state.
2008-03-19gallium: remove old commented-out codeBrian
2008-03-18gallium: plug in and init GL_EXT_framebuffer_blit function/extensionBrian
2008-03-18gallium: glFramebufferBlitEXT() implementationBrian
2008-03-18gallium: fix typosBrian
2008-03-18gallium: restore additional state after clearing with quadBrian
2008-03-18gallium: use new color packing utility functionsBrian
2008-03-17gallium: use new gallium utility code for generating mipmapsBrian
2008-03-17gallium: set min_mip_filter = PIPE_TEX_MIPFILTER_NEARESTBrian Paul
Plus, comments, clean-ups.
2008-03-17gallium: in gen_mipmap, also set sampler lod_bias and do a flush() after ↵Brian Paul
rendering each level
2008-03-14gallium: if point size not computed per vertex, apply size clamp immediately.Brian Paul
Fixes glean pointAtten failure.
2008-03-14gallium: in st_program_string_notify() free shader tokens.Brian
When the shader instructions change, free the TGSI tokens. This signals the state tracker to recompile the shader. Fixes a regression caused by recent shader/state-tracker changes.
2008-03-13gallium: for TEST_DRAW_PASSTHROUGH, pass inClipCoords=FALSE to ↵Brian
st_draw_vertices() When pass-through mode is fully supported we'll clean this up more.
2008-03-13gallium: add some temporary code for testing draw module vertex passthroughBrian
Set TEST_DRAW_PASSTHROUGH=1, run progs/trivial/clear-scissor
2008-03-13gallium: remove semantic info from pipe_shader_stateBrian Paul
Brian's patch to clean up the shader interfaces.
2008-03-12gallium: in clear_stencil_buffer() check surface format to determine stencil ↵Brian
clear value ... as we do for the Z and Z+stencil cases
2008-03-12gallium: pass NULL to cso_single_sampler() when the sampler isn't used.Brian
This fixes an AA line crash/regression. The aaline stage needs to find a free/unused sampler to do its thing.
2008-03-12gallium: use TXP rather than ExtDivide flagBrian
2008-03-12gallium: Add TEX_FILTER_ANISO img filterKeith Whitwell
Hardware almost universally expects us to set a special filtering mode when anisotropic filtering is enabled, as opposed to varying a max-aniso values. Do this once in the state tracker & simplify the driver code.
2008-03-11gallium: rework CSO-related code in state trackerBrian
Use the code in cso_context.c rather than st_cache.c. Basically, binding of state objects now goes through the CSO module. But Vertex/fragment shaders go through pipe->bind_fs/vs_state() since they're not cached by the CSO module at this time. Also, update softpipe driver to handle NULL state objects in various places. This happens during context destruction. May need to update other drivers...
2008-03-10gallium: disable an unneeded assertion (hit with texwrap.c)Brian
2008-03-05gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell
Bind all the samplers/textures at once rather than piecemeal. This is easier for drivers to understand.
2008-02-29gallium: change st->state.sampler_texture[] to store pipe_texture pointersBrian Paul
This is a better fix for the previous check-in. Fixes texadd.c conform test, and probably other bugs.
2008-02-29gallium: fix update_textures() bug in pipe_texture binding logicBrian Paul
The 'st' pointer might not have changed, but st->pt might have. The dirtyData flag will indicate when that's happened, so check it.
2008-02-29gallium: fix glCopyPixels(GL_DEPTH) when Z format conversion is neededBrian Paul