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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2009-09-03
st/mesa: fix glCopyPixels(GL_STENCIL_INDEX) inverted position
Brian Paul
2009-09-02
st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardware
Keith Whitwell
2009-08-21
st/mesa: flush bitmap cache if Z value changes
Brian Paul
2009-08-05
st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)
Brian Paul
2009-08-05
st/mesa: fix Y inversion and optimize st_BlitFramebuffer()
Brian Paul
2009-08-03
st/mesa: we don't support GL_NV_point_sprite (see comment)
Brian Paul
2009-07-29
mesa/st: short-circuit glFinish calls on WIN32 only
Keith Whitwell
2009-07-29
mesa/st: recognize no-op scissor state when checking clear_with_quads
Keith Whitwell
2009-07-27
st/mesa: silence warning
Brian Paul
2009-07-16
mesa: Fix logbase2.
José Fonseca
2009-07-14
mesa: Report the true face number when flushing.
José Fonseca
2009-07-11
gallium: compare the actual register, not all the inputs
Zack Rusin
2009-07-10
st/mesa: implement indirect addressing for destination registers
Brian Paul
2009-07-07
gallium: fixup register indexes for fog/frontface/point coord
Zack Rusin
2009-07-07
gallium: Fixes for clobbering stencil values in combined depth/stencil textures.
Michel Dänzer
2009-07-07
gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.
Michel Dänzer
2009-07-06
gallium: more fog extraction fixes
Zack Rusin
2009-07-02
mesa: Assume depth textures have a single level unless told otherwise.
José Fonseca
2009-06-30
st/gl: Add stubs for CompressedTexSubImage[1D|3D]
Jakob Bornecrantz
2009-06-30
st/gl: Add support for glCompressedTexSubImage
Jakob Bornecrantz
2009-07-01
mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.
José Fonseca
2009-07-01
gallium: fix the front face semantics
Zack Rusin
2009-06-30
mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.
José Fonseca
2009-06-26
st/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTED
Brian Paul
2009-06-19
Always free image offsets memory when re-initializing texture image fields.
Michel Dänzer
2009-06-17
mesa: rework viewport/scissor initialization code
Brian Paul
2009-06-11
mesa: rework vertex shader output / fragment shader input attribute matching
Brian Paul
2009-06-11
mesa: Use new pf_is_depth_and_stencil inline.
José Fonseca
2009-06-11
mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.
José Fonseca
2009-06-11
mesa: Remove dead code.
José Fonseca
2009-06-11
st/mesa: fix typo s/BFC0/BFC1/
Brian Paul
2009-06-11
mesa: Only do read write when we don't have a depth value to write
Jakob Bornecrantz
2009-06-11
mesa: Take the format from the right structure.
José Fonseca
2009-06-11
meas: Use a read/write transfer when writing stencil component, but not touch...
José Fonseca
2009-06-10
mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.
José Fonseca
2009-06-10
mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.
José Fonseca
2009-06-10
mesa: Single precision constants.
José Fonseca
2009-06-10
mesa: Pure software accum buffer.
José Fonseca
2009-06-09
mesa/st: fix tracking of mapped buffer ranges
Keith Whitwell
2009-06-08
st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertion
Brian Paul
2009-06-08
st/mesa: remove invalid assertion
Brian Paul
2009-06-08
mesa: Allocate tokens from the heap.
José Fonseca
2009-06-04
st/mesa: increase ST_MAX_SHADER_TOKENS to 8k
Brian Paul
2009-06-01
mesa/st: restore flush to copy_texsubimage (was previously finish)
Keith Whitwell
2009-06-01
st/gl: Fix mip gen for compressed textures
Jakob Bornecrantz
2009-06-01
st/mesa: fix incorrect sprite origin when drawing to FBO/texture
Brian Paul
2009-05-30
mesa: Check/propagate return value on st_make_current.
José Fonseca
2009-05-18
st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()
Brian Paul
2009-05-18
st: fix incorrect target parameter to screen->is_format_supported()
Brian Paul
2009-05-11
st: do proper refcounting for framebuffer surfaces
Brian Paul
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