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path: root/src/mesa/state_tracker
AgeCommit message (Expand)Author
2009-09-03st/mesa: fix glCopyPixels(GL_STENCIL_INDEX) inverted positionBrian Paul
2009-09-02st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardwareKeith Whitwell
2009-08-21st/mesa: flush bitmap cache if Z value changesBrian Paul
2009-08-05st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)Brian Paul
2009-08-05st/mesa: fix Y inversion and optimize st_BlitFramebuffer()Brian Paul
2009-08-03st/mesa: we don't support GL_NV_point_sprite (see comment)Brian Paul
2009-07-29mesa/st: short-circuit glFinish calls on WIN32 onlyKeith Whitwell
2009-07-29mesa/st: recognize no-op scissor state when checking clear_with_quadsKeith Whitwell
2009-07-27st/mesa: silence warningBrian Paul
2009-07-16mesa: Fix logbase2.José Fonseca
2009-07-14mesa: Report the true face number when flushing.José Fonseca
2009-07-11gallium: compare the actual register, not all the inputsZack Rusin
2009-07-10st/mesa: implement indirect addressing for destination registersBrian Paul
2009-07-07gallium: fixup register indexes for fog/frontface/point coordZack Rusin
2009-07-07gallium: Fixes for clobbering stencil values in combined depth/stencil textures.Michel Dänzer
2009-07-07gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.Michel Dänzer
2009-07-06gallium: more fog extraction fixesZack Rusin
2009-07-02mesa: Assume depth textures have a single level unless told otherwise.José Fonseca
2009-06-30st/gl: Add stubs for CompressedTexSubImage[1D|3D]Jakob Bornecrantz
2009-06-30st/gl: Add support for glCompressedTexSubImageJakob Bornecrantz
2009-07-01mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.José Fonseca
2009-07-01gallium: fix the front face semanticsZack Rusin
2009-06-30mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.José Fonseca
2009-06-26st/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTEDBrian Paul
2009-06-19Always free image offsets memory when re-initializing texture image fields.Michel Dänzer
2009-06-17mesa: rework viewport/scissor initialization codeBrian Paul
2009-06-11mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul
2009-06-11mesa: Use new pf_is_depth_and_stencil inline.José Fonseca
2009-06-11mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca
2009-06-11mesa: Remove dead code.José Fonseca
2009-06-11st/mesa: fix typo s/BFC0/BFC1/Brian Paul
2009-06-11mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz
2009-06-11mesa: Take the format from the right structure.José Fonseca
2009-06-11meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca
2009-06-10mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca
2009-06-10mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca
2009-06-10mesa: Single precision constants.José Fonseca
2009-06-10mesa: Pure software accum buffer.José Fonseca
2009-06-09mesa/st: fix tracking of mapped buffer rangesKeith Whitwell
2009-06-08st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul
2009-06-08st/mesa: remove invalid assertionBrian Paul
2009-06-08mesa: Allocate tokens from the heap.José Fonseca
2009-06-04st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul
2009-06-01mesa/st: restore flush to copy_texsubimage (was previously finish)Keith Whitwell
2009-06-01st/gl: Fix mip gen for compressed texturesJakob Bornecrantz
2009-06-01st/mesa: fix incorrect sprite origin when drawing to FBO/textureBrian Paul
2009-05-30mesa: Check/propagate return value on st_make_current.José Fonseca
2009-05-18st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()Brian Paul
2009-05-18st: fix incorrect target parameter to screen->is_format_supported()Brian Paul
2009-05-11st: do proper refcounting for framebuffer surfacesBrian Paul