Age | Commit message (Collapse) | Author |
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Remove surface ptr from gl_renderbuffer.
Use st_renderbuffer in most places.
More clean-up.
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We need to do these initializations before initializing the Mesa context
because context init involves creating texture/program/etc objects.
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The state_tracker driver needs these to implement, eg. pixel buffer objects,
vertex buffer objects.
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pipe->clear() only used to clear whole buffers (no scissor) w/out masking.
Draw a colored quadrilateral in all other cases.
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for glClear.
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Also some minor clear fixes.
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