Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-28 | gallium: re-work texture format selection code | Brian Paul | |
Use same code for choosing texture format and renderbuffer format. | |||
2008-03-28 | gallium: remove redundant compare bit in sampler state | Roland Scheidegger | |
2008-03-27 | gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS | Brian | |
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated. | |||
2008-03-27 | gallium: Update calls to the simple shader functions | Brian | |
2008-03-27 | gallium: fix Element() macro redefinition warning | Brian | |
2008-03-26 | gallium: need to call st_validate_state() in Bitmap() | Brian Paul | |
2008-03-26 | gallium: Change pipe->flush() interface to optionally return a fence. | Michel Dänzer | |
The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it. | |||
2008-03-25 | gallium: disable the selection/feedback draw module's options for wide ↵ | Brian Paul | |
lines, points, etc. Disable paths that would convert points/lines to tris as that upsets selection, feedback, rastpos. | |||
2008-03-25 | gallium: added some debug code (disable) | Brian Paul | |
2008-03-24 | gallium: don't enable stencil test if no stencil buffer. | Brian Paul | |
Also, if not doing two-sided stencil, set back-face state = front-face state. | |||
2008-03-24 | gallium: save/restore samplers in draw_textured_quad() | Brian | |
2008-03-24 | gallium: fix a few texture border/mipmap glitches found w/ conform | Brian Paul | |
2008-03-24 | gallium: check SamplersUsed to determine if texture needed, as in ↵ | Brian Paul | |
st_atom_sampler.c Otherwise, we were sometimes setting texture state but not the corresponding sampler state. | |||
2008-03-24 | gallium: free bitmap fragment shaders, misc clean-up | Brian Paul | |
2008-03-24 | gallium: add missing cso_save_samplers() call | Brian Paul | |
2008-03-24 | gallium: pass the filter mode to util_gen_mipmap(). | Brian | |
Remove util_gen_mipmap_filter() when no longer used. | |||
2008-03-22 | gallium: fix a few more shader-related mem leaks | Brian | |
2008-03-22 | gallium: fix a few mem leaks when deleting programs | Brian | |
2008-03-21 | gallium: fix const buffer update bug | Brian | |
If only glUniform is called between two renderings, the const buffers weren't getting updated. Need to set the _NEW_PROGRAM flag in st_upload_constants() as that's the dirty flag set by glUniform. Fixes glean tapi2 test. | |||
2008-03-21 | Refactor PBO validate/map code. | Brian | |
We always need to do PBO validation, so do that in core Mesa before calling driv er routine. cherry-picked from Mesa/master. | |||
2008-03-21 | gallium: implement PBO operations for glDraw/ReadPixels and glBitmap | Brian Paul | |
At this time there are no optimizations for directly blitting between buffer objects and surfaces (always go through mappings). glean pbo test passes now | |||
2008-03-21 | gallium: use is_format_supported(PIPE_FORMAT_DXT5_RGBA) to check if s3tc is ↵ | Brian Paul | |
supported The PIPE_CAP_S3TC token will be deprecated. | |||
2008-03-21 | gallium: use is_format_supported() to determine if GL_EXT_texture_sRGB is ↵ | Brian Paul | |
supported | |||
2008-03-20 | gallium: catch some out of memory conditions in the texture image code. | Brian Paul | |
st_finalize_texture()'s return code now indicates success/fail instead of presence of texture border (which we discard earlier). | |||
2008-03-20 | gallium: assign framebuffer width, height | Brian | |
2008-03-20 | gallium: unused var silence warning | Brian | |
2008-03-20 | gallium: glBitmap code now separe from glDraw/CopyPixels code | Brian | |
Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code. | |||
2008-03-20 | gallium: glBitmap code now separated from glDraw/CopyPixels code | Brian | |
2008-03-20 | gallium: Y-invert blit depending on framebuffer orientation | Brian | |
2008-03-20 | gallium: in clear_with_quad() check fb orientation, invert Y if needed | Brian | |
2008-03-20 | gallium: create one vertex buffer and re-use, also enable bypass_clipping | Brian | |
Quad clears should be a little more efficient now. | |||
2008-03-20 | gallium: use the utility pasthrough shaders | Brian | |
This avoids the Mesa->TGSI translation step. | |||
2008-03-19 | gallium: add face, dirtyLevels params to pipe->texture_update() | Brian Paul | |
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed. | |||
2008-03-19 | gallium: need to set/save framebuffer state in st_context since we use it ↵ | Brian Paul | |
elsewhere | |||
2008-03-19 | gallium: implement CSO save/restore functions for use by meta operations ↵ | Brian | |
(blit, gen-mipmaps, quad-clear, etc) Also, additional cso_set_*() functions for viewport, framebuffer, blend color, etc. state. | |||
2008-03-19 | gallium: remove old commented-out code | Brian | |
2008-03-18 | gallium: plug in and init GL_EXT_framebuffer_blit function/extension | Brian | |
2008-03-18 | gallium: glFramebufferBlitEXT() implementation | Brian | |
2008-03-18 | gallium: fix typos | Brian | |
2008-03-18 | gallium: restore additional state after clearing with quad | Brian | |
2008-03-18 | gallium: use new color packing utility functions | Brian | |
2008-03-17 | gallium: use new gallium utility code for generating mipmaps | Brian | |
2008-03-17 | gallium: set min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST | Brian Paul | |
Plus, comments, clean-ups. | |||
2008-03-17 | gallium: in gen_mipmap, also set sampler lod_bias and do a flush() after ↵ | Brian Paul | |
rendering each level | |||
2008-03-14 | gallium: if point size not computed per vertex, apply size clamp immediately. | Brian Paul | |
Fixes glean pointAtten failure. | |||
2008-03-14 | gallium: in st_program_string_notify() free shader tokens. | Brian | |
When the shader instructions change, free the TGSI tokens. This signals the state tracker to recompile the shader. Fixes a regression caused by recent shader/state-tracker changes. | |||
2008-03-13 | gallium: for TEST_DRAW_PASSTHROUGH, pass inClipCoords=FALSE to ↵ | Brian | |
st_draw_vertices() When pass-through mode is fully supported we'll clean this up more. | |||
2008-03-13 | gallium: add some temporary code for testing draw module vertex passthrough | Brian | |
Set TEST_DRAW_PASSTHROUGH=1, run progs/trivial/clear-scissor | |||
2008-03-13 | gallium: remove semantic info from pipe_shader_state | Brian Paul | |
Brian's patch to clean up the shader interfaces. | |||
2008-03-12 | gallium: in clear_stencil_buffer() check surface format to determine stencil ↵ | Brian | |
clear value ... as we do for the Z and Z+stencil cases |