Age | Commit message (Collapse) | Author |
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This fixes crashes with the memory debugging routines on Windows.
NOTE: This is a candidate for the 7.8 stable branch
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Now that transfers are context operations it is the driver's
responsibility to ensure that transfers happen in order with all other
context operations, so flushes and finishes inside Mesa should be no
longer necessary. The attached patch implements that.
This should proportionate significant improvements for hardware drivers
which are able to stream transfers in the command buffers.
You can use the softpipe/llvmpipe_flush_resource() as reference
implementation of the worst case scenario, where the driver is not able
to streamline transfers. But the expectation is that driver
implementators will want to avoid flushing as much as possible.
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Includes GL_ARB_transform_feedback2 which encapsulates transform feedback
state in objects.
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When internal_format and tex->format differ, st_finailize_texture will
surface_copy between surfaces with different formats. This commit works
around the issue by ignoring internal_format. A sane fix is needed
here.
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When the mipmap level is smaller than the compression block width, height
we need to fill in / replicate pixels so that we don't get garbage values.
Fixes piglit gen-compressed-teximage test.
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Fix more fall-out from the "ignore BaseLevel" change.
This may help with fd.o bug 27991.
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Saves some work and avoids potential issue with inconsistant mipmap
level sizes. As long as the mipmap levels from BaseLevel to MaxLevel
are consistant, we don't care about the other levels.
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This fixes FDO bug #27343.
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Remember the size of the level=0 mipmap image. Do not call
util_format_get_component_bits when st_context_teximage is called to
release a texture image.
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Fixes a regression in mipmap setup.
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Before we looked at stObj->pt to see if we may have run out of memory,
but that's not a good indicator. This fixes the spurious GL_OUT_OF_MEMORY
errors that could arise before.
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No longer need to search for the src mipmap level.
Added assertions.
Updated comments.
Moved debug code into separate function.
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In the lack of more fine grained capabilities in Gallium, assume that if
the pipe driver supports GLSL then native limits match Mesa software
limits.
(cherry picked from commit 40a90cd11234a09c2477f5c9984dd6d9fac3f52c)
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This is a better place than in u_rect.c
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Commit e648d4a1d1c0c5f70916e38366b863f0bec79a62 changed the original
less-than test to a not-equal test. This was an effort to save some
memory by switching the texture layout to a non-mipmapped layout when
we mis-guessed about the original layout (thus saving some memory).
However, this causes us to hit a new (apparently broken) code path
when copying the old texture's data to the new texture. Simply
undo this change for the time being until the other/new bug is fixed.
Fixes fd.o bug 27933.
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Conflicts:
src/mesa/drivers/dri/common/dri_util.h
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The mesa state tracker is currently the only place where we create a
context and expect it to implement GLES1/2. Use the API-aware constructor
to communicate this to core mesa.
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These endup used by Xvnc.
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Previously, when we created a gallium texture for a corresponding Mesa
texture we'd only allocate space for mipmap levels >= BaseLevel.
This patch undoes that mechanism. This fixes a render-to-texture bug
when rendering to level 0 when BaseLevel=1.
Also, it makes sense to allocate the whole texture object memory when
BaseLevel > 0 since a common use of GL_TEXTURE_BASE_LEVEL is to
progressively load/render mipmaps. Eventually, the app almost always
fills in the level=0 mipmap image.
Finally, the texture image code is bit easier to understand now.
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Print the program (plus its parameters) before calling
st_translate_mesa_program() in case we die in that function.
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Conflicts:
src/mesa/state_tracker/st_gen_mipmap.c
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Fixes incorrect stride when getting a compressed tex image.
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Before, this field was always zero for all the new mipmap levels.
Fixes problems with glGetTexImage() from a generated mipmap.
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Put it with other, similar functions.
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These compressed format switch cases shouldn't be hit if we don't
support the compressed texture extensions, but let's be safe and
ask the driver if they're supported as we do in other cases.
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