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2007-08-03more work on st_choose_pipe_format()Brian
2007-08-03framebuffer object functionsBrian
2007-08-02hook in teximage bitsBrian
2007-08-02trim #includesBrian
2007-08-02beginings of teximage functionsBrian
2007-08-02pipe->clear() now takes a surface, rather than color/depth/stencil flags.Brian
pipe->clear() only used to clear whole buffers (no scissor) w/out masking. Draw a colored quadrilateral in all other cases.
2007-08-02call st_init_cb_drawpixelsBrian
2007-08-02initial work for textured-quad glDrawPixelsBrian
2007-08-02setup more state for clear_with_quad()Brian
2007-08-02Implement new draw_vertices() path for simple vertex array drawing, use it ↵Brian
for glClear.
2007-08-02Remove references to accum buffers in softpipe.Keith Whitwell
Also some minor clear fixes.
2007-08-02New header file.Brian
2007-08-02include st_cb_clear.hBrian
2007-08-02sketch out clearing with quadsBrian
2007-08-02Reroute some clear functionality.Keith Whitwell
Still require the intelClear() call to flush batchbuffers. That will be removed later...
2007-07-31fix assertionsBrian
2007-07-30remove some obsolete xmesa remnantsBrian
2007-07-30Lots of improvements to the surface-related code.Brian
Z testing now works with i915 driver. Add gl_renderbuffer::surface pointer (and reverse pointer). Remove intel_surface and xmesa_surface types - no longer used.
2007-07-30disable ProgramStringNotify assertionBrian
2007-07-27check scissor stateBrian
2007-07-24added GL_FRAGMENT_PROGRAM_NV in st_new_program()Brian
2007-07-24Basic fragment programs run now.Brian
Handling of constants might change. For now, the st_fragment_program struct contains a pipe_constant_buffer (not a pointer).
2007-07-24use enabled/linked fragment shader in preference to a fragment programBrian
2007-07-24Merge branch 'softpipe_0_1_branch' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-07-19Trigger tgsi compilation for fragment programs.Keith Whitwell
Not sure the generated program looks correct though...
2007-07-13Fix setup.light_twoside determination.Brian
When a vertex program is used, use value of GL_VERTEX_PROGRAM_TWO_SIDE. Otherwise, if FF lighting, use value of GL_LIGHT_MODEL_TWO_SIDE.
2007-07-13Fix more polygon winding, culling confusion.Brian
If the determinant of the triangle is positive, its winding is CCW (right-handed coord system).
2007-07-13Added basic occlusion countingBrian
2007-07-12Added colormask, dither, multisample state. Implement colormasking stage.Brian
2007-07-11Obsolete file.Brian
2007-07-11Implement polygon stipple state tracking, application.Brian
2007-07-10fix problems with polygon offsetBrian
2007-07-05Softpipe: import TGSI tree. Not hooked-up yet.michal
2007-07-03hook in state tracking for blend colorBrian
2007-07-03Blend MIN/MAX modes are special: the src/dest terms are always one.Brian
2007-07-03clarify that line_stipple_factor is in [0,255] corresponding to GL's range ↵Brian
of [1,256].
2007-07-02rename a few structs (use _state suffix consistantly), reorder/sort fields ↵Brian
in some structs
2007-06-29texture object constructionBrian
2007-06-26consolidate point/line state into pipe_setup_stateBrian
2007-06-25code for functional Z buffer surfaceBrian
2007-06-22more texture sampler workBrian
2007-06-22Assorted token renaming/removal, minor state changes, etc.Brian
2007-06-21alpha test and misc changesBrian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20Rename static variable in temporary tnl codeKeith Whitwell
2007-06-20better commentBrian
2007-06-20actually use new glClear codeBrian
2007-06-20fix commentBrian
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian