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2009-05-08mesa/st: keep surface_copy arguments positiveKeith Whitwell
The src/dest x,y, and w,h arguments of the pipe->surface_copy function are unsigned and the drivers aren't expecting negative (or extremly-large unsigned) values as inputs. Trim the requests at the state-tracker level before passing down.
2009-05-08mesa/st: remove redundant call to st_finish in CopyTexSubImageKeith Whitwell
Rendering should already have been flushed, any synchronization will be done by the driver or memory manager.
2009-05-08mesa/st: cope with non-ibo index data in st_draw_feedback.cKeith Whitwell
Previously only non-indexed or indicies-in-a-vbo cases were handled in this code. This change adds the missing regular indices-in-memory case.
2009-05-05mesa: more complete fix for transform_invarient glitchesKeith Whitwell
Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations.
2009-05-01Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-01st: create renderbuffer's pipe_surface in st_render_texture()Brian Paul
Previously we created the pipe_surface during framebuffer validation. But if we did a glCopyTex[Sub]Image() before anything else we wouldn't yet have the surface. This fixes that.
2009-05-01st: if st_swapbuffers() is called for single-buffered visual don't crashBrian Paul
Furthermore, return pointer(s) to the front color buffer(s).
2009-05-01st: when creating an on-demand front color buffer, init to back buffer imageBrian Paul
When we create a new front color buffer (user called glDrawBuffer(GL_FRONT)) initialize it to the contents of the back buffer. Any previous call to SwapBuffers() would have done that in effect, so make it reality.
2009-05-01st: added st_renderbuffer::defined flagBrian Paul
Indicates whether there's defined image contents, or garbage/don't care. This is set when we draw into a renderbuffer and cleared when we resize/ reallocate a renderbuffer or do a buffer swap (back buffer becomes undefined). We use this to determine whether the front color buffer has been drawn to, and whether to display its contents upon glFlush/Finish(), when the new st_swapbuffers() function is used.
2009-05-01set: new st_swapbuffers() which does a true front/back buffer swapBrian Paul
The pointers to the front/back renderbuffers are exchanged. This new function isn't actually used yet...
2009-05-01st: when double buffered, only create front color buffer on demandBrian Paul
Before we always created the front color buffer, even if was never used. This can save some memory.
2009-04-28mesa/st: protect internal flushes with FLUSH_CURRENTKeith Whitwell
Already doing this for driver.flush()
2009-04-28mesa/st: remove duplicate offset calculationKeith Whitwell
2009-04-28mesa/st: translate VERT_ATTRIB_GENERIC8..15 in st_translate_vertex_programKeith Whitwell
It seems quake4 can hit these attributes sometimes.
2009-04-28mesa/st: workaround for crashes in st_copy_texsubimageKeith Whitwell
Proper fix for this hasn't been identified, but avoid crashing.
2009-04-28st: Add an st_get_current() function.Thomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-27mesa/st: fix incorrect face, level in compress_with_blitKeith Whitwell
We were incorrectly applying the destination texture face and level when requesting a transfer to the temporary texture, which has only one face and level. This would obviously cause problems uploading to compressed cube and mipmap textures.
2009-04-22st: comments, license, copyrightBrian Paul
2009-04-22st: also check _NEW_PROGRAM flag for vertex shader constant buffersBrian Paul
This is a follow-on to commit c1a3b852807fb160f0cd246c1364b7336b4b947e. Note that (at this time) wherever _NEW_PROGRAM_CONSTANTS is set we're still setting _NEW_PROGRAM so this won't really make any difference (for now).
2009-04-22gallium: Reinstate unconditional flushes.Thomas Hellstrom
Lost in commit e50dd26ca6d0eb0d0f97c2780020ea16e3d4a687. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-21st: play it safe for now and check _NEW_PROGRAM for shader const buffer atomBrian Paul
When a new program is bound but no constants are updated we still need to update the Gallium const buffer.
2009-04-21st: use the static atoms[] array directlyBrian Paul
We can simplify this now that we no longer have any dynamic atoms.
2009-04-21st: do away with dynamic state atom for const buffersBrian Paul
Just use the new _NEW_PROGRAM_CONSTANTS flag instead.
2009-04-21st: report GL_OUT_OF_MEMORY instead of assertingBrian Paul
2009-04-20mesa: Handle failure to create a transfer.José Fonseca
2009-04-20st: assert on pipe_buffer_create failureKeith Whitwell
This needs a proper fix to propogate the out-of-memory condition back up to Mesa and the app as a GL error. Until then, at least catch the problem at its source.
2009-04-20gallium: Fix glDraw/CopyPixels fragment program leak.Michel Dänzer
2009-04-19st: Wait to create bitmap transfer until neededJakob Bornecrantz
2009-04-17gallium: Create OGL state tracker wrappers for various CPU access operations.Thomas Hellstrom
There are two usage types of buffer CPU accesses: One where we try to use the buffer contents for multiple draw commands in a batch. (batch := sequence of commands that are flushed together), like incrementally adding bitmaps to a bitmap texture that is reallocated on flush. And one where we assume we can safely overwrite the old buffer contexts, like glTexSubImage. In this case we need to make sure all old drawing commands referencing the buffer are flushed before we map the buffer. This is easily forgotten. Add wrappers for the most common of these operations. The first type is prefixed with "st_no_flush" and the second type is prefixed with "st_cond_flush", where "cond" indicates that we attmpt to only flush if there is indeed unflushed draw commands referencing the buffer. Prefixed functions are screen::get_tex_transfer pipe_buffer_write pipe_buffer_read pipe_buffer_map Please use the wrappers whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-16Merge branch 'register-negate'Brian Paul
2009-04-16Merge branch 'gallium-s3tc'José Fonseca
2009-04-15st: remove XXX commentBrian Paul
2009-04-15st: check for fast memcpy path in decompress_with_blit()Brian Paul
2009-04-15st: st_equal_formats() function to compare gallium/GL pixel formatsBrian Paul
2009-04-15st: decompress_with_blit() path for glGetTexImage().Brian Paul
Decompress a texture by rendering a textured quad.
2009-04-15gallium: Make sure we flush before some texture / buffer operations.Thomas Hellstrom
Also implement context member functions to optimize away those flushes whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-15mesa: TGSI translation of multiple render targets.José Fonseca
2009-04-14mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul
There's really no need for two negation fields. This came from the GL_NV_fragment_program extension. The new, unified Negate bitfield applies after the absolute value step.
2009-04-14mesa: Fix gcc assembly enable logic.José Fonseca
The i386 symbol is defined on WINDDK.
2009-04-10gallium: remove pipe_texture::compressed fieldBrian Paul
The format field encodes compressed vs. uncompressed already. We can easily check if a texture is compressed with pf_is_compressed(texture->format).
2009-04-09st: remove another unneeded 'is compressed' comparisonBrian Paul
2009-04-09st: remove unneeded "is compressed" checkBrian Paul
The format indicates compressed vs. uncompressed.
2009-04-09st: rearrange some code to be a little more clearBrian Paul
2009-04-09gallium: remove unneeded compressed=0 assignmentBrian Paul
2009-04-09st: remove comp_byte parameter to st_texture_create()Brian Paul
We can determine if the texture is compressed by checking the format.
2009-04-09st: consolidate format->usage computationBrian Paul
2009-04-09st: add const qualifiers, use GL typesBrian Paul
2009-04-09st: make loops over 3D texture slices a litte more intuitiveBrian Paul
2009-04-09st: reformatting and clean-ups in texture codeBrian Paul
2009-04-09st: If the hw supports it do hw conversion of texture uploadsJakob Bornecrantz