Age | Commit message (Collapse) | Author |
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Conflicts:
src/gallium/auxiliary/gallivm/instructionssoa.cpp
src/gallium/auxiliary/gallivm/soabuiltins.c
src/gallium/auxiliary/rtasm/rtasm_x86sse.c
src/gallium/auxiliary/rtasm/rtasm_x86sse.h
src/mesa/main/texenvprogram.c
src/mesa/shader/arbprogparse.c
src/mesa/shader/prog_statevars.c
src/mesa/state_tracker/st_draw.c
src/mesa/vbo/vbo_exec_draw.c
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Check for per-vertex point size must be done when vertex program changes.
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This is a backport of 8e8208d6db8b764568539784a6473d545dec2265 to gallium-0.1
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the width & height of the fb
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adjust it and make it behave like it used to
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don't dirty the fb if we're rebining the frontbuffer
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If the driver buffers a scene flushing should release old textures and
make space for new ones. Fixes problem with texdown.c test.
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Conflicts:
src/mesa/shader/slang/slang_link.c
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Free old teximage/level data, then stop.
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Call it before freeing core Mesa state to avoid references to freed buffer objects.
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PIPE_FORMAT_A8R8G8B8_UNORM
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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The caller might be requesting 16-bit Z + 8-bit stencil be placed in a
PIPE_FORMAT_S8Z24 or PIPE_FORMAT_Z24S8 buffer.
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Basically, set up one user-space wrapper for all arrays instead of
the individual arrays.
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Also, rename p_tile.[ch] to u_tile.[ch]
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Examine the currently bound color buffer's format to see if there's a good
format/type match.
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indirect addressing used.
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