Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-12 | gallium: add some #if FEATURE_x tests | Brian Paul | |
2008-06-12 | gallium: test for FEATURE_convolution | Brian Paul | |
2008-06-12 | gallium: remove unused/old st_atom_fixedfunction.c file | Brian Paul | |
2008-06-12 | glsl: implement variable array indexes | Zack Rusin | |
2008-06-09 | gallium: include scissor.h | Brian Paul | |
2008-06-08 | mesa: Add MESA_FORMAT_S8_Z24 texture format | Jakob Bornecrantz | |
None of the fetch and store functions implemented. This atleast stops shadowtex from locking the GPU on i915 with the linux-dri-x86 target. It most of it looks okay, with the exception of actually displaying the texture. | |||
2008-05-31 | mesa: Fix build after TGSI declaration interface changes. | Michal Krol | |
2008-05-31 | mesa: Apply MSVC portability fixes from Alan Hourihane. | José Fonseca | |
2008-05-29 | draw: make sure constant buffer data is aligned before passing to aos.c | Keith Whitwell | |
2008-05-29 | draw: draw_range_elements trial | Keith Whitwell | |
2008-05-27 | gallium: Always unreference bitmap cache texture before resetting the cache. | Michel Dänzer | |
Fixes assertion failure with tunnel2 demo. | |||
2008-05-26 | gallium: free renderbuffer's old texture in st_renderbuffer_alloc_storage() | Brian Paul | |
2008-05-20 | Merge branch 'gallium-0.1' into gallium-tex-surfaces | Brian Paul | |
2008-05-20 | gallium: fix vertex shader mem leak (glRasterPos) | Brian Paul | |
2008-05-20 | Merge branch 'gallium-0.1' into gallium-tex-surfaces | Brian Paul | |
2008-05-20 | gallium: replace assignment with pipe_texture_reference() | Brian Paul | |
2008-05-20 | gallium: fix shader mem leak | Brian Paul | |
2008-05-20 | Merge branch 'gallium-0.1' into gallium-tex-surfaces | Brian Paul | |
2008-05-20 | gallium: move vertex/fragment program unbinding | Brian Paul | |
2008-05-20 | gallium: fix default case in st_new_program() | Brian Paul | |
2008-05-20 | Merge branch 'gallium-0.1' into gallium-tex-surfaces | Brian Paul | |
2008-05-20 | gallium: fix mem leaks | Brian Paul | |
2008-05-20 | gallium: clean-up glDraw/CopyPixels shaders when destroying context | Brian Paul | |
2008-05-20 | Merge branch 'gallium-0.1' into gallium-tex-surfaces | Brian Paul | |
2008-05-20 | gallium: clean-up glDraw/CopyPixels shaders when destroying context | Brian Paul | |
2008-05-19 | gallium: remove dead code | Brian Paul | |
2008-05-19 | gallium: remove dead code | Brian Paul | |
2008-05-19 | fix program delete/refcount bug | Brian Paul | |
cherry-picked from gallium-tex-surfaces | |||
2008-05-18 | fix program delete/refcount bug | Brian Paul | |
2008-05-18 | Merge branch 'gallium-0.1' into gallium-tex-surfaces | Brian Paul | |
2008-05-17 | s/PIPE_FORMAT_U_S8/PIPE_FORMAT_S8_UNORM/ | Brian Paul | |
2008-05-16 | gallium: fix glBitmap surface memleak in context tear-down | Brian Paul | |
2008-05-16 | gallium: release textures during context tear-down (fix mem leak) | Brian Paul | |
2008-05-16 | gallium: ref counting clean-ups | Brian Paul | |
2008-05-09 | gallium: depth textures have usage depth_stencil instead of render_target | Roland Scheidegger | |
2008-05-08 | gallium: don't free shader.tokens in get_passthrough_fs() | Brian Paul | |
2008-05-08 | gallium: fix out of tex memory crashes | Brian Paul | |
2008-05-08 | gallium: re-enable call to init_renderbuffer_bits(), remove dead code | Brian Paul | |
2008-05-08 | gallium: fix render to depth texture | Brian Paul | |
2008-05-08 | gallium: replace pipe_buffer_destroy() call with pipe_buffer_reference(NULL) | Brian Paul | |
2008-05-08 | gallium: remove dead code | Brian Paul | |
2008-05-08 | gallium: no-op st_Bitmap() if width or height is zero | Brian Paul | |
2008-05-08 | gallium: clean-up, minor fix | Brian Paul | |
2008-05-08 | gallium: plug in dummy stage->destroy func | Brian Paul | |
2008-05-07 | gallium: fix some render to texture bugs | Brian Paul | |
Before, we were sometimes rendering into a stale texture because st_finalize_texture() would discard the old texture and create a new one. Moved st_update_framebuffer atom after texture validation so that we can create a new renderbuffer surface if the texture changes. Also, split texture validation into two parts: finalize_textures and update_textures. Do finalize_textures first to avoid getting into the situtation where we're doing a pipe->surface_copy() mid-way through state validation. Some debug code still in place, but disabled... | |||
2008-05-07 | gallium: implement full reference counting for vertex/fragment programs | Brian Paul | |
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... Picked from gallium-0.1 | |||
2008-05-07 | Revert "gallium: move setup of dest_surface in do_copy_texsubimage()" | Michel Dänzer | |
This reverts commit f7dbd18371f9cb6686b6a97642b3ca5577e83472. Looks like an accidental revert of commit 650c57f19398800dfdcf357b6e9ec7b68bfa34f1. | |||
2008-05-06 | gallium: implement full reference counting for vertex/fragment programs | Brian | |
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... | |||
2008-05-06 | gallium: re-enable temporarily disabled code in do_copy_texsubimage() | Brian Paul | |
2008-05-06 | gallium: create drawing surfaces as GPU_READ/WRITE only | Brian Paul | |
Create different temporary surfaces for CPU_READ/WRITE when needed (such as for glReadPixels, glAccum, some glCopy/DrawPixels, glCopyTexSubImage, etc). |