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2010-09-08glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri
This increases the chance that GLSL programs will actually work. Note that continues and returns are not yet lowered, so linking will just fail if not supported. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-09-08glsl: make compiler options per-targetLuca Barbieri
This allows us to specify different options, especially useful for chips without unified shaders. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-09-04mesa/st: add missing _mesa_set_fetch_functions in st_get_tex_imageLuca Barbieri
Fixes piglit fdo25614-genmipmap.
2010-09-02st/mesa: clamp gl_constants::MaxVarying against MAX_VARYINGBrian Paul
Don't try to use more generic varying vars than core Mesa supports. Fixes fd.o bug 29959.
2010-09-02mesa/st: remove check for buffer/elements = 0Dave Airlie
shown by the glsl-vs-point-size failing on r600g. the test passes on softpipe and I get a full piglit test run completing on r600g.
2010-08-30st/mesa: set the MaxVarying GLSL constantMarek Olšák
2010-08-28st/mesa: Include missing header in st_mesa_to_tgsi.c.Vinson Lee
Include p_screen.h for complete type to pipe_screen.
2010-08-26st/mesa: Remove unnecessary header.Vinson Lee
2010-08-26st/mesa: add missing packed depth/stencil formats in st_format_datatype()Brian Paul
Fixes llvmpipe regression from one of the prev commits.
2010-08-26st/mesa: Fix glEGLImageTargetTexture2DOES.Chia-I Wu
stObj->pt should be set in st_bind_surface, just as in st_TexImage. On the other hand, st_TexImage should unreference stObj->pt. It also needs to initialize the texture image again as _mesa_clear_texture_object clears the image.
2010-08-26st/mesa: Add support for surfaceless current contexts.Chia-I Wu
A surfaceless current context is a context that is made current without draw and read framebuffers. Such contexts can only render to FBOs.
2010-08-25st/mesa: Remove unnecessary header.Vinson Lee
2010-08-25gallium: Use draw_set_index_buffer and others.Chia-I Wu
Update all drivers to use draw_set_index_buffer, draw_set_mapped_index_buffer, and draw_vbo. Remove draw_set_mapped_element_buffer and draw_set_mapped_element_buffer_range.
2010-08-22st/mesa: implement depth-only blit for BlitFramebufferMarek Olšák
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-22st/mesa: fix BlitFramebuffer for D24S8 texturesMarek Olšák
This is the same issue as in the previous patch, but here the Blit is not implemented for separate depth and stencil buffers at all (such a configuration is not supported in Gallium) and the code incorrectly treated a D24S8 texture as two separate buffers, making this Blit a no-op. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-22st/mesa: added st_is_depth_stencil_combined() functionBrian Paul
This code is part of a patch by Marek Olšák.
2010-08-22st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBOBrian Paul
This is based on a patch from Marek Olšák. NOTE: This is a candidate for the Mesa 7.8 branch.
2010-08-22st/mesa: clean-up pipe_get_transfer() callsBrian Paul
2010-08-22mesa: Removed another unused variable.José Fonseca
2010-08-21mesa: Remove unsused local variable.José Fonseca
2010-08-20mesa: Include compiler.h for ASSERT.Chia-I Wu
mfeatures.h defines ASSERT_NO_FEATURE to ASSERT, which is defined in compiler.h. Header files using the macro should include compiler.h.
2010-08-20st/mesa: fix code/declaration mixingKeith Whitwell
2010-08-20mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLELuca Barbieri
2010-08-20mesa/st: support using PIPE_TEXTURE_RECT internallyLuca Barbieri
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized coordinates to access textures. However, PIPE_TEXTURE_2D is not always supported for NPOT textures, and PIPE_TEXTURE_RECT requires unnormalized coordinates. Hence, this change adds support for both kinds of normalization.
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
Searched for them with: git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D' Behavior hasn't been changed.
2010-08-16Merge branch 'glsl2'Ian Romanick
Conflicts: src/mesa/program/prog_optimize.c
2010-08-16st/mesa: test for FEATURE definesnobled
'struct dd_function_table' only conditionally contains the function pointer NewFramebuffer and friends based on FEATURE_EXT_framebuffer_* defines. (See src/mesa/main/dd.h) Fixes the build when the features are disabled and the vfuncs don't exist.
2010-08-16st/mesa: remove output register reads inside shadersMarek Olšák
This is a GLSL2 regression fix.
2010-08-06st/mesa: Remove unnecessary header.Vinson Lee
2010-08-06st/mesa: remove stray semicolonsBrian Paul
2010-08-05st/mesa: Clean up header file inclusion in st_program.h.Vinson Lee
st_program.h Remove p_shader_tokens.h Include st_context.h for st_context symbol. Include p_state.h for PIPE_MAX_SHADER_INPUTS symbol. Remove unnecessary forward declarations. st_cb_bitmap.c st_cb_clear.c Include p_shader_tokens.h now that st_program.h doesn't include it.
2010-08-05st/mesa: Only get debug option onceJakob Bornecrantz
2010-08-05st/mesa: Only get mesa mvp dp4 option onceJakob Bornecrantz
The correct for this is of course to do what comment says
2010-08-05st/mesa: Clean up header file inclusion in st_mesa_to_tgsi.h.Vinson Lee
st_mesa_to_tgsi.h Replace tgsi_ureg.h with a forward declaration. Include p_compiler.h for ubyte symbol. st_program.c Include tgsi_ureg.h directly.
2010-08-05st/mesa: Clean up header file inclusion in st_manager.h.Vinson Lee
Include mtypes.h for GLcontext, gl_buffer_index, and GLframebuffer symbols. Include p_compiler.h for boolean symbol. Include st_context.h in st_cb_eglimage.c as it previously included st_context.h indirectly through st_manager.h.
2010-08-05st/mesa: Remove unnecessary header from st_gl_api.h.Vinson Lee
2010-08-05mesa: Include missing header in st_get_mipmap.h.Vinson Lee
Include mtypes.h for GLcontext symbol. Add forward declaration for st_context.
2010-08-05st/mesa: Include missing headers in st_format.h.Vinson Lee
2010-08-05st/mesa: Add forward delcaration in st_extensions.h.Vinson Lee
2010-08-05st/mesa: Add missing headers to st_draw.h.Vinson Lee
2010-08-04st/mesa: Add missing header in st_context.c.Vinson Lee
2010-08-04st/mesa: Add missing header in st_atom_pixeltransfer.c.Vinson Lee
2010-08-04st/mesa: Clean up header file inclusion in st_context.h.Vinson Lee
2010-08-04st/mesa: Add missing header in st_cb_xformfb.h.Vinson Lee
2010-08-04st/mesa: Clean up st_cb_viewport.h.Vinson Lee
Add inclusion guard. Add forward declaration.
2010-08-04st/mesa: Add missing headers in st_cb_texture.h.Vinson Lee
2010-08-04st/mesa: Add forward declaration in st_cb_strings.h.Vinson Lee
2010-08-04st/mesa: Add missing header in st_cb_readpixels.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_rasterpos.h.Vinson Lee
2010-08-04st/mesa: Add missing header in st_cb_program.h.Vinson Lee
Include mtypes.h for GLcontext symbol.