Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-30 | combine shaders for glCopyPixels | Brian | |
2007-10-30 | Use program serial numbers to avoid re-generating fragment programs for ↵ | Brian | |
glDrawPixels. | |||
2007-10-30 | Before calling texformat->StoreImage() set _ImageTransferState=0 since we'll ↵ | Brian | |
do pixel transfer in the fragment program. | |||
2007-10-30 | color matrix | Brian | |
2007-10-30 | start using program cache | Brian | |
2007-10-30 | added pixel_transfer_cache | Brian | |
2007-10-30 | tgsi_translate_mesa_program: Don't crash when program->Parameters == NULL. | Michel Dänzer | |
2007-10-30 | Disable debug code. | Brian | |
Basic code for PixelTranslfer ops and glDrawPixels works now. A pixel transfer program is generated and combined with the current fragment shader. | |||
2007-10-30 | Remove obsolete files | Brian | |
2007-10-30 | Rename file since it's now a state atom | Brian | |
2007-10-30 | checkpoint: combine pixel transfer and user shader for glDrawPixels | Brian | |
2007-10-30 | make st_upload_constants() public | Brian | |
2007-10-30 | added pixel_transfer_program field | Brian | |
2007-10-30 | added st_update_pixel_transfer atom | Brian | |
2007-10-30 | bug fixes, implement state atom for pixel transfer | Brian | |
2007-10-30 | Set _NEW_BUFFERS in glRead/DrawBuffer(). | Brian | |
Previously, we set _NEW_PIXEL and _NEW_COLOR in these functions, respectively. That correponds to the GL attribute groups, but doesn't make much sense otherwise. This could improve validation efficiency in a few places too. It looks like all the drivers are already checking for _NEW_BUFFERS in the right places (since that's the bit for FBO state) so we can trim out _NEW_PIXEL and _NEW_COLOR at any time. | |||
2007-10-30 | comment unused 'cb' field | Brian | |
2007-10-30 | update comments, fix typo | Brian | |
2007-10-30 | Initial version of st_get_pixel_transfer_program(). | Brian | |
For generating fragment programs which implement pixel transfer ops. | |||
2007-10-30 | Enable immediates in TGSI and work with them in LLVM code. | Zack Rusin | |
Enables immediates by default in the TGSI translation code and adds code handling it in llvm tgsi translation. | |||
2007-10-29 | Make it compile under linux. | Michal Krol | |
Move pipe_region/surface_reference functions to pipe/p_inlines.h. Remove #include "p_util.h" from pipe/p_context.h. | |||
2007-10-29 | remove dead code | Brian | |
2007-10-29 | check for signed vs. unsigned in st_get_format_info() - fixes accum buffer ↵ | Brian | |
failure | |||
2007-10-29 | simplify code which access the current vertex/fragment shaders | Brian | |
2007-10-29 | Remove typedefs from enums. | Zack Rusin | |
typedefs are rather evil, remove them and use the enum keyword explicitely. | |||
2007-10-29 | Refactor the LLVM code a bit. | Zack Rusin | |
Move the CPU vertex shader execution code to the draw module, remove traces of LLVM from the state tracker, abstract execution engine for the purposes of the draw module. | |||
2007-10-29 | Remove TGSI_INTERPOLATE_ATTRIB. | Michal Krol | |
2007-10-29 | Fix newlines. | Michal Krol | |
2007-10-28 | Update comments. | Michal Krol | |
2007-10-28 | Replace supported_formats with is_format_supported interface. | Michal Krol | |
The old supported_formats interface returned a list of formats supported by a pipe/winsys implementation. This was reasonable when gallium had a fixed list of predefined format. Now things has changed and the definition of PIPE_FORMAT is more flexible. The new shiny is_format_supported interface gets PIPE_FORMAT as an argument and returns a boolean whether this particular format is supported. | |||
2007-10-28 | Declare temporaries in a more compact fashion. | michal | |
The following declarations: DCL TEMP[0] DCL TEMP[1] DCL TEMP[2] DCL TEMP[4] become: DCL TEMP[0..2] DCL TEMP[4] | |||
2007-10-28 | Declare temporaries in a more compact fashion. | michal | |
The following declarations: DCL TEMP[0] DCL TEMP[1] DCL TEMP[2] DCL TEMP[4] become: DCL TEMP[0..2] DCL TEMP[4] | |||
2007-10-27 | Use PIPE_FORMAT in state tracker. | michal | |
Fix PIPE_FORMAT field encoding. Re-implement st_get_format_info. | |||
2007-10-27 | Refactor supported format queries. | michal | |
2007-10-27 | Remove PIPE_FORMAT_COUNT references. | michal | |
2007-10-27 | Comments about texture instructions and the src regs | Brian | |
2007-10-27 | Move mesa_to_tgsi.[ch] to state_tracker | Brian | |
2007-10-27 | Move mesa_to_tgsi.[ch] into state tracker. | Brian | |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-26 | surface_alloc() is now a winsys function. | Brian | |
This allows surfaces to be allocated without a rendering context. A few loose ends to resolve, but in working condition. | |||
2007-10-25 | Move region_alloc() and region_release() to pipe_winsys. | Brian | |
This allows regions to be allocated w/out a rendering context. | |||
2007-10-25 | silence warning | Brian | |
2007-10-25 | Move the get/put_tile() functions to pipe_context. | Brian | |
The _rgba versions are temporary until the state tracker is updated. | |||
2007-10-24 | Fix glDrawElements + VBO rendering when ptr/offset is not zero. | Brian | |
When an index VBO is bound, glDrawElement's indices pointer is really an offset into the element buffer. Add that offset to the prims[i].start value before calling pipe->draw_elements(). Fixes vbo.c conform test. | |||
2007-10-24 | Revert "Undo indexOffset change (I think, git???)" | Brian | |
This reverts commit 11ce6244a79106c592364b30434b6ddade3fd6bb. | |||
2007-10-24 | Undo indexOffset change (I think, git???) | Brian | |
2007-10-24 | flush pipe in draw_stencil_pixels() | Brian | |
2007-10-24 | Add copyright headers and do some cleanups. | Zack Rusin | |
2007-10-24 | Cleanup some code. | Zack Rusin | |
2007-10-24 | Execution engine is a singleton, for now keep it in the pipe. | Zack Rusin | |