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path: root/src/mesa/state_tracker
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2007-10-18start implementing glCopyPixels (stencil works)Brian
2007-10-18make read_stencil_pixels() non-staticBrian
2007-10-18print vertex input mappingBrian
2007-10-18handle fogcoord/raster distanceBrian
2007-10-18debug functionsBrian
2007-10-17remove #include vf.hBrian
2007-10-17formatting fixBrian
2007-10-17fix addressing error in read_stencil_pixels()Brian
2007-10-17generate selection hit if in selection mode and pos is not clippedBrian
2007-10-17Update framebuffer state in response to _NEW_COLOR (set by glDrawBuffer)Brian
2007-10-17Fix viewport Z scale/bias to get the right Z values from drawing the quad.Brian
2007-10-16use new st_clear_accum_buffer() functionBrian
2007-10-16New st_clear_accum_buffer() function (can't use pipe->clear() since it ↵Brian
doesn't handle negative color values) Also, remove unneeded clamping in the accum ops.
2007-10-16remove debug assertionBrian
2007-10-16fix blend term translation bug, rename some funcsBrian
2007-10-15GL_UNSIGNED_BYTE indexesBrian
2007-10-15Undo prev changes.Brian
2007-10-15setup vertex format for GL_FEEDBACK modeBrian
2007-10-15GL_SELECT mode works nowBrian
2007-10-15call pipe->set_vertex_buffer() after drawing/unreferencing.Brian
This fixes potential a stale reference to vertex buffers. Fixes cubemap demo on i915.
2007-10-15add 'normalized_coords' field to pipe_sampler_stateBrian
This controls whether texcoords are interpreted as-is or scaled up from [0,1]. Fixes glDrawPixels/glBitmap problems on i915 when image is non power-of-two. Also, cleans up the CSO sampler state for i915 a bit.
2007-10-15simplify KIL usage for bitmap fragprogBrian
2007-10-14implement accum opsBrian
2007-10-1416-bit rgba surface/format for accumBrian
2007-10-14Added accum function/files.Brian
2007-10-13GL_STENCIL_INDEX supportBrian
2007-10-13GL_STENCIL_INDEX supportBrian
2007-10-13format info for Z16/Z32Brian
2007-10-13glDrawPixels support for GL_DEPTH_COMPONENTBrian
2007-10-13get_tile() of Z surfaces returns floats nowBrian
2007-10-12Use KIL in glBitmap shader to cull the fragments for 0 bits.Brian
2007-10-12added assertion to be sure we don't exceed bitfield sizeBrian
2007-10-12initial use of KIL for glBitmap renderingBrian
2007-10-11rename some vars, updated commentsBrian
2007-10-11remove unused tgsi_attrib_to_mesa_attrib()Brian
2007-10-11update st_feedback_draw_vbo()Brian
2007-10-11streamline st_draw_vbo() a bit more, free user-space buffers at endBrian
2007-10-11clean-up, streamline st_draw_vbo()Brian
2007-10-10Use winsys->user_buffer_create() to wrap user-space vertex arrays and ↵Brian
element buffers. Now client-side vertex arrays and glDrawElements work. More testing/debug/clean-up to come...
2007-10-10use correct mipmap level in st_render_texture()Brian
2007-10-10fix width/height padding that caused failed assertion upon window resizeBrian
2007-10-10Size of input_to_index array should be VERT_ATTRIB_MAX.Brian
This fixes an out of bounds array write that was causing the glsl/bump demo to render incorrectly.
2007-10-10Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ↵Brian
tgsi_translate_mesa_program().
2007-10-10remove unused varBrian
2007-10-09Finish up decls for packed fragment program outputs.Brian
2007-10-09Pack fragment program outputs to be consistant with vertex programs.Brian
Previously, output[0] was always Z and output[1] was color. Now output[0] will be color if Z is not written. In shade_quad() use the semantic info to determine which quantity is in which output slot.
2007-10-03Add outputs_written bitfield to pipe_shader_state, use it to determine if ↵Brian
fragment shader writes Z.
2007-10-03basic support for reading GL_DEPTH_COMPONENTBrian
2007-10-03Some minor cleanups.Michel Dänzer
2007-10-03Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer
Unfortunately, the generated fragment shader code is effectively unusable until it handles quad->mask.