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2008-06-13mesa: Remove duplicate code.Michal Krol
2008-06-12gallium: add some #if FEATURE_x testsBrian Paul
2008-06-12gallium: test for FEATURE_convolutionBrian Paul
2008-06-12gallium: remove unused/old st_atom_fixedfunction.c fileBrian Paul
2008-06-12glsl: implement variable array indexesZack Rusin
2008-06-09gallium: include scissor.hBrian Paul
2008-06-08mesa: Add MESA_FORMAT_S8_Z24 texture formatJakob Bornecrantz
None of the fetch and store functions implemented. This atleast stops shadowtex from locking the GPU on i915 with the linux-dri-x86 target. It most of it looks okay, with the exception of actually displaying the texture.
2008-05-31mesa: Fix build after TGSI declaration interface changes.Michal Krol
2008-05-31mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca
2008-05-29draw: make sure constant buffer data is aligned before passing to aos.cKeith Whitwell
2008-05-29draw: draw_range_elements trialKeith Whitwell
2008-05-27gallium: Always unreference bitmap cache texture before resetting the cache.Michel Dänzer
Fixes assertion failure with tunnel2 demo.
2008-05-26gallium: free renderbuffer's old texture in st_renderbuffer_alloc_storage()Brian Paul
2008-05-20Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-20gallium: fix vertex shader mem leak (glRasterPos)Brian Paul
2008-05-20Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-20gallium: replace assignment with pipe_texture_reference()Brian Paul
2008-05-20gallium: fix shader mem leakBrian Paul
2008-05-20Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-20gallium: move vertex/fragment program unbindingBrian Paul
2008-05-20gallium: fix default case in st_new_program()Brian Paul
2008-05-20Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-20gallium: fix mem leaksBrian Paul
2008-05-20gallium: clean-up glDraw/CopyPixels shaders when destroying contextBrian Paul
2008-05-20Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-20gallium: clean-up glDraw/CopyPixels shaders when destroying contextBrian Paul
2008-05-19gallium: remove dead codeBrian Paul
2008-05-19gallium: remove dead codeBrian Paul
2008-05-19fix program delete/refcount bugBrian Paul
cherry-picked from gallium-tex-surfaces
2008-05-18fix program delete/refcount bugBrian Paul
2008-05-18Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-17s/PIPE_FORMAT_U_S8/PIPE_FORMAT_S8_UNORM/Brian Paul
2008-05-16gallium: fix glBitmap surface memleak in context tear-downBrian Paul
2008-05-16gallium: release textures during context tear-down (fix mem leak)Brian Paul
2008-05-16gallium: ref counting clean-upsBrian Paul
2008-05-09gallium: depth textures have usage depth_stencil instead of render_targetRoland Scheidegger
2008-05-08gallium: don't free shader.tokens in get_passthrough_fs()Brian Paul
2008-05-08gallium: fix out of tex memory crashesBrian Paul
2008-05-08gallium: re-enable call to init_renderbuffer_bits(), remove dead codeBrian Paul
2008-05-08gallium: fix render to depth textureBrian Paul
2008-05-08gallium: replace pipe_buffer_destroy() call with pipe_buffer_reference(NULL)Brian Paul
2008-05-08gallium: remove dead codeBrian Paul
2008-05-08gallium: no-op st_Bitmap() if width or height is zeroBrian Paul
2008-05-08gallium: clean-up, minor fixBrian Paul
2008-05-08gallium: plug in dummy stage->destroy funcBrian Paul
2008-05-07gallium: fix some render to texture bugsBrian Paul
Before, we were sometimes rendering into a stale texture because st_finalize_texture() would discard the old texture and create a new one. Moved st_update_framebuffer atom after texture validation so that we can create a new renderbuffer surface if the texture changes. Also, split texture validation into two parts: finalize_textures and update_textures. Do finalize_textures first to avoid getting into the situtation where we're doing a pipe->surface_copy() mid-way through state validation. Some debug code still in place, but disabled...
2008-05-07gallium: implement full reference counting for vertex/fragment programsBrian Paul
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... Picked from gallium-0.1
2008-05-07Revert "gallium: move setup of dest_surface in do_copy_texsubimage()"Michel Dänzer
This reverts commit f7dbd18371f9cb6686b6a97642b3ca5577e83472. Looks like an accidental revert of commit 650c57f19398800dfdcf357b6e9ec7b68bfa34f1.
2008-05-06gallium: implement full reference counting for vertex/fragment programsBrian
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed...
2008-05-06gallium: re-enable temporarily disabled code in do_copy_texsubimage()Brian Paul