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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
Commit message (
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Author
2009-07-22
gallium: simplify tgsi_full_immediate struct
Keith Whitwell
2009-07-17
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-07-16
mesa: Fix logbase2.
José Fonseca
2009-07-16
st/mesa: add some array index bounds assertions
Brian Paul
2009-07-14
mesa: Report the true face number when flushing.
José Fonseca
2009-07-14
gallium: Define PIPE_CAP_BLEND_EQUATION_SEPARATE, remove extension from defau...
Patrice Mandin
2009-07-13
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-07-11
gallium: compare the actual register, not all the inputs
Zack Rusin
2009-07-10
st/mesa: implement indirect addressing for destination registers
Brian Paul
2009-07-07
gallium: fixup register indexes for fog/frontface/point coord
Zack Rusin
2009-07-07
gallium: Fixes for clobbering stencil values in combined depth/stencil textures.
Michel Dänzer
2009-07-07
gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.
Michel Dänzer
2009-07-06
gallium: more fog extraction fixes
Zack Rusin
2009-07-05
Merge branch 'mesa_7_5_branch'
Jakob Bornecrantz
2009-07-04
Merge branch 'mesa_7_5_branch'
Jakob Bornecrantz
2009-07-03
Merge branch 'mesa_7_5_branch'
Jakob Bornecrantz
2009-07-02
mesa: Assume depth textures have a single level unless told otherwise.
José Fonseca
2009-06-30
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-06-30
mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.
José Fonseca
2009-06-30
st/gl: Add stubs for CompressedTexSubImage[1D|3D]
Jakob Bornecrantz
2009-06-30
st/gl: Add support for glCompressedTexSubImage
Jakob Bornecrantz
2009-07-01
mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.
José Fonseca
2009-07-01
gallium: fix the front face semantics
Zack Rusin
2009-06-29
st/mesa: enable GL_ARB_framebuffer_object
Brian Paul
2009-06-29
mesa: alphabetize lines
Brian Paul
2009-06-26
st/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTED
Brian Paul
2009-06-19
Always free image offsets memory when re-initializing texture image fields.
Michel Dänzer
2009-06-17
mesa: rework viewport/scissor initialization code
Brian Paul
2009-06-26
Merge branch 'arb_vertex_array_object'
Brian Paul
2009-06-26
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-06-22
st/mesa: alphabetize lines
Brian Paul
2009-06-22
st/mesa: enable GL_ARB_vertex_array_object
Brian Paul
2009-06-19
st/mesa: restore some parameter checking buffer object functions
Brian Paul
2009-06-19
st/mesa: remove redundant st_buffer_object::size field and error checks
Brian Paul
2009-06-19
st/mesa: no longer special-case buffer object 0 in st_buffer_object() cast wr...
Brian Paul
2009-06-19
Merge branch 'ext-provoking-vertex'
Brian Paul
2009-06-15
Merge branch 'arb_map_buffer_range'
Brian Paul
2009-06-24
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-06-22
st/mesa: fix setup_edgeflags() regression
Brian Paul
2009-06-12
set/mesa: enable GL_NV_texture_env_combine4
Brian Paul
2009-06-12
st/mesa: additional debug code (disabled)
Brian Paul
2009-06-12
Merge branch 'mesa_7_5_branch'
Jakob Bornecrantz
2009-06-11
mesa: rework vertex shader output / fragment shader input attribute matching
Brian Paul
2009-06-11
Merge branch 'mesa_7_5_branch'
José Fonseca
2009-06-11
mesa: Use new pf_is_depth_and_stencil inline.
José Fonseca
2009-06-11
mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.
José Fonseca
2009-06-11
mesa: Remove dead code.
José Fonseca
2009-06-11
st/mesa: fix typo s/BFC0/BFC1/
Brian Paul
2009-06-11
Merge branch 'mesa_7_5_branch'
José Fonseca
2009-06-11
mesa: Only do read write when we don't have a depth value to write
Jakob Bornecrantz
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