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path: root/src/mesa/state_tracker
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2008-04-07gallium: fix the texture case in default_deep_rgba_format()Brian Paul
Fixes glean pixelFormat test
2008-04-07gallium: slightly improved accum clear/mad operationsBrian Paul
Instead of get/put_tile(), map the buffer and operate on values directly.
2008-04-07gallium: accum buffer fixesBrian Paul
If the driver can't create a PIPE_FORMAT_R16G16B16A16_SNORM surface, create an accum surface using a shallower format and taller height. Since only the accum buffer code accesses the surface the actual format doesn't really matter, just that there's enough memory.
2008-04-07gallium: remove stray commentBrian Paul
2008-04-07gallium: clean-up in st_renderbuffer_alloc_storage()Brian Paul
2008-04-04gallium: always pass size=4 to make_immediate()Brian
Mesa always packs 4 immediates into each parameter/const buffer slot. I think we were just getting lucky with this as it was.
2008-04-04gallium: adjust the code in update_textures() to look more like ↵Brian
update_samplers()
2008-04-04gallium: state tracker fixes for compressed texturesRoland Scheidegger
2008-04-04gallium: add new call to st_flush_bitmap_cache() to fix recent regressionBrian Paul
2008-04-04gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul
Also, make sure that field is copied/updated in the program clone and combine functions. Without this we weren't getting SAMP declarations in the TGSI shaders.
2008-04-04gallium: Revert st_gl_flush() changes from when the **fence argument was added.Michel Dänzer
As st_gl_flush() isn't used by st_finish() anymore, it doesn't have to make sure pipe->flush() always gets called.
2008-04-04gallium: Call st_flush() instead of st_gl_flush() in st_finish().Michel Dänzer
This is enough for the current purpose of st_finish(), which is to wait for things to settle down before context teardown.
2008-04-04gallium: fix two-side stencil handlingRoland Scheidegger
Previously all drivers were in twosided mode since they checked for stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers should not reference stencil[1] state (other than the enable) if twosided stenciling is disabled (for now the stencil state is still copied but for instance clear_with_quads won't provide useful values in there). Also, use _TestTwoSide instead of TestTwoSide since results would be bogus otherwise if using APIs with implicit two side stencil enable (i.e. core ogl 2.0).
2008-04-04gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer
2008-04-03gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable ↵Brian
GL_MESA_ycbcr_texture Update texture format selection code too.
2008-04-03gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian
2008-04-03gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul
Move init of these items to new st_init_clear().
2008-04-03gallium: include st_cb_bitmap.h to silence warningBrian Paul
2008-04-03gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH codeBrian Paul
2008-04-03gallium: use identity viewport fix broken clear_with_quad() pathBrian Paul
Since bypass_clipping is set and we're specifying quad vertexes in window coords, setup identity viewport.
2008-04-03gallium: call st_flush_bitmap_cache()Brian Paul
2008-04-03gallium: set gl_rasterization_rulesBrian Paul
2008-04-02gallium: add a flag to turn on gl rasterization rulesKeith Whitwell
Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
2008-04-02gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell
2008-04-01gallium: init ctx->Const.MaxTextureUnitsBrian
2008-04-01handle IsPositionInvariant flagBen Skeggs
2008-04-01gallium: Fencing fix.Michel Dänzer
Make sure the struct pipe_fence_handle* we point st_flush() to is initialized to NULL, so winsys->fence_reference() doesn't try to unreference a random struct pipe_fence_handle* pointer.
2008-03-31gallium: used inverted bitmap texture to simplify the fragment shader.Brian
"Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0. Then use KIL -tmp to kill the off bits and keep the on bits. This shortens the fragment program by two instructions.
2008-03-31gallium: use cso_save/restore_sampler_textures() functionsBrian
2008-03-31gallium: set the bypass_vs flag nowBrian
The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs.
2008-03-31gallium: turn on clipping for bitmapsBrian
Bitmaps can extend beyond window edges so we need to clip. Also, move some state atom vars to st_context to be a bit more efficient.
2008-03-29gallium: Set vertex state/buffers en-mass.Brian Paul
2008-03-28gallium: begin some bounding box code for bitmap cacheBrian
2008-03-28gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a ↵Brian
signed/unsigned arithmetic problem Negative values became very large uints.
2008-03-28gallium: don't call st_flush_bitmap_cache() if the only change is ↵Brian
_NEW_PACKUNPACK state
2008-03-28gallium: disable a debug hackBrian
2008-03-28gallium: implement a glBitmap cacheBrian
The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE.
2008-03-28gallium: re-work texture format selection codeBrian Paul
Use same code for choosing texture format and renderbuffer format.
2008-03-28gallium: remove redundant compare bit in sampler stateRoland Scheidegger
2008-03-27gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
2008-03-27gallium: Update calls to the simple shader functionsBrian
2008-03-27gallium: fix Element() macro redefinition warningBrian
2008-03-26gallium: need to call st_validate_state() in Bitmap()Brian Paul
2008-03-26gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer
The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
2008-03-25gallium: disable the selection/feedback draw module's options for wide ↵Brian Paul
lines, points, etc. Disable paths that would convert points/lines to tris as that upsets selection, feedback, rastpos.
2008-03-25gallium: added some debug code (disable)Brian Paul
2008-03-24gallium: don't enable stencil test if no stencil buffer.Brian Paul
Also, if not doing two-sided stencil, set back-face state = front-face state.
2008-03-24gallium: save/restore samplers in draw_textured_quad()Brian
2008-03-24gallium: fix a few texture border/mipmap glitches found w/ conformBrian Paul
2008-03-24gallium: check SamplersUsed to determine if texture needed, as in ↵Brian Paul
st_atom_sampler.c Otherwise, we were sometimes setting texture state but not the corresponding sampler state.