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path: root/src/mesa/state_tracker
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2007-10-29Make it compile under linux.Michal Krol
Move pipe_region/surface_reference functions to pipe/p_inlines.h. Remove #include "p_util.h" from pipe/p_context.h.
2007-10-29remove dead codeBrian
2007-10-29check for signed vs. unsigned in st_get_format_info() - fixes accum buffer ↵Brian
failure
2007-10-29simplify code which access the current vertex/fragment shadersBrian
2007-10-29Remove typedefs from enums.Zack Rusin
typedefs are rather evil, remove them and use the enum keyword explicitely.
2007-10-29Refactor the LLVM code a bit.Zack Rusin
Move the CPU vertex shader execution code to the draw module, remove traces of LLVM from the state tracker, abstract execution engine for the purposes of the draw module.
2007-10-29Remove TGSI_INTERPOLATE_ATTRIB.Michal Krol
2007-10-29Fix newlines.Michal Krol
2007-10-28Update comments.Michal Krol
2007-10-28Replace supported_formats with is_format_supported interface.Michal Krol
The old supported_formats interface returned a list of formats supported by a pipe/winsys implementation. This was reasonable when gallium had a fixed list of predefined format. Now things has changed and the definition of PIPE_FORMAT is more flexible. The new shiny is_format_supported interface gets PIPE_FORMAT as an argument and returns a boolean whether this particular format is supported.
2007-10-28Declare temporaries in a more compact fashion.michal
The following declarations: DCL TEMP[0] DCL TEMP[1] DCL TEMP[2] DCL TEMP[4] become: DCL TEMP[0..2] DCL TEMP[4]
2007-10-28Declare temporaries in a more compact fashion.michal
The following declarations: DCL TEMP[0] DCL TEMP[1] DCL TEMP[2] DCL TEMP[4] become: DCL TEMP[0..2] DCL TEMP[4]
2007-10-27Use PIPE_FORMAT in state tracker.michal
Fix PIPE_FORMAT field encoding. Re-implement st_get_format_info.
2007-10-27Refactor supported format queries.michal
2007-10-27Remove PIPE_FORMAT_COUNT references.michal
2007-10-27Comments about texture instructions and the src regsBrian
2007-10-27Move mesa_to_tgsi.[ch] to state_trackerBrian
2007-10-27Move mesa_to_tgsi.[ch] into state tracker.Brian
2007-10-26Re-implement GLSL texture sampler variables.Brian
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
2007-10-26surface_alloc() is now a winsys function.Brian
This allows surfaces to be allocated without a rendering context. A few loose ends to resolve, but in working condition.
2007-10-25Move region_alloc() and region_release() to pipe_winsys.Brian
This allows regions to be allocated w/out a rendering context.
2007-10-25silence warningBrian
2007-10-25Move the get/put_tile() functions to pipe_context.Brian
The _rgba versions are temporary until the state tracker is updated.
2007-10-24Fix glDrawElements + VBO rendering when ptr/offset is not zero.Brian
When an index VBO is bound, glDrawElement's indices pointer is really an offset into the element buffer. Add that offset to the prims[i].start value before calling pipe->draw_elements(). Fixes vbo.c conform test.
2007-10-24Revert "Undo indexOffset change (I think, git???)"Brian
This reverts commit 11ce6244a79106c592364b30434b6ddade3fd6bb.
2007-10-24Undo indexOffset change (I think, git???)Brian
2007-10-24flush pipe in draw_stencil_pixels()Brian
2007-10-24Add copyright headers and do some cleanups.Zack Rusin
2007-10-24Cleanup some code.Zack Rusin
2007-10-24Execution engine is a singleton, for now keep it in the pipe.Zack Rusin
2007-10-24Initial stab at LLVM integration.Zack Rusin
2007-10-23Don't pad renderbuffers to multiple of two pixels anymore.Brian
This was only needed to avoid out-of-bounds memory accesses with the 2x2 quad_read/write() functions which no longer exist.
2007-10-22fix masking bug, memory leakBrian
2007-10-22new flag to control psize (from vertex shader or fixed size)Brian
2007-10-22add support for sprite texcoord modesBrian
2007-10-22add point_sprite flag to rasterizer stateBrian
2007-10-20flush the pipe before accum opsBrian
2007-10-20unmap regions when reallocating renderbuffer storageBrian
2007-10-20renderbuffer tweaks in update_framebuffer_state()Brian
2007-10-18Alternate CopyPixels path based on get/put_tile().Brian
For some drivers (like Xlib) it's not possible to treat the front/back color buffers as pipe_regions. So pipe->region_copy() won't work. Added a new state tracker field indicating if we can use regions for colorbuffer accesses. This should probably be re-considered someday...
2007-10-18fix off-by-one error in CopyPixels src positionBrian
2007-10-18fix upside down CopyPixels imageBrian
2007-10-18fix function nameBrian
2007-10-18checkpoint: code refactoring for glCopyPixelsBrian
2007-10-18start implementing glCopyPixels (stencil works)Brian
2007-10-18make read_stencil_pixels() non-staticBrian
2007-10-18print vertex input mappingBrian
2007-10-18handle fogcoord/raster distanceBrian
2007-10-18debug functionsBrian
2007-10-17remove #include vf.hBrian