Age | Commit message (Expand) | Author |
---|---|---|
2001-05-21 | fixed a number of multi-texture line bugs | Brian Paul |
2001-05-17 | removed (void) index; statement | Brian Paul |
2001-05-15 | Apply antialiasing coverage factor to alpha after texture application, | Brian Paul |
2001-05-10 | fixed some divide by zero problems found w/ conform | Brian Paul |
2001-05-03 | interpolate fog valus as floats, not fixed - fixed the swrast fog problem | Brian Paul |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ... | Brian Paul |
2001-01-29 | last segment of AA stippled lines wasn't drawn | Brian Paul |
2001-01-05 | Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex | Keith Whitwell |
2001-01-04 | added divide by zero check | Brian Paul |
2000-11-19 | Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars. | Brian Paul |
2000-11-05 | New implementation of antialiased lines. Mesa should now pass the remaining | Brian Paul |