Age | Commit message (Collapse) | Author | |
---|---|---|---|
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz | |
2001-09-18 | more compiler warning fixes | Karl Schultz | |
2001-05-21 | fixed a number of multi-texture line bugs | Brian Paul | |
2001-05-17 | removed (void) index; statement | Brian Paul | |
2001-05-15 | Apply antialiasing coverage factor to alpha after texture application, | Brian Paul | |
not before. | |||
2001-05-10 | fixed some divide by zero problems found w/ conform | Brian Paul | |
2001-05-03 | interpolate fog valus as floats, not fixed - fixed the swrast fog problem | Brian Paul | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-01-29 | last segment of AA stippled lines wasn't drawn | Brian Paul | |
2001-01-05 | Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex | Keith Whitwell | |
is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros. | |||
2001-01-04 | added divide by zero check | Brian Paul | |
2000-11-19 | Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars. | Brian Paul | |
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups. | |||
2000-11-05 | New implementation of antialiased lines. Mesa should now pass the remaining | Brian Paul | |
GL conformance tests for AA lines (but not tried yet). TODO: improve code sharing with the AA triangle code. |