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path: root/src/mesa/swrast/s_aalinetemp.h
AgeCommit message (Collapse)Author
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
Big clean-up of line drawing code. Removed many obsolete span processing functions.
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
2001-12-05add inf and nan tests to swrast functionsKeith Whitwell
2001-09-19silence compiler warnings (last batch for src)Karl Schultz
2001-09-18more compiler warning fixesKarl Schultz
2001-05-21fixed a number of multi-texture line bugsBrian Paul
2001-05-17removed (void) index; statementBrian Paul
2001-05-15Apply antialiasing coverage factor to alpha after texture application,Brian Paul
not before.
2001-05-10fixed some divide by zero problems found w/ conformBrian Paul
2001-05-03interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul
of potential problems
2001-01-29last segment of AA stippled lines wasn't drawnBrian Paul
2001-01-05Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell
is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
2001-01-04added divide by zero checkBrian Paul
2000-11-19Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
2000-11-05New implementation of antialiased lines. Mesa should now pass the remainingBrian Paul
GL conformance tests for AA lines (but not tried yet). TODO: improve code sharing with the AA triangle code.