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path: root/src/mesa/swrast/s_aalinetemp.h
AgeCommit message (Expand)Author
2004-01-27Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2003-03-25replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul
2003-03-04added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)Brian Paul
2003-02-21use IROUND to convert depth values from float to int (bug 690728)Brian Paul
2002-08-07struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul
2002-04-19Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul
2002-04-12Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul
2002-03-28reset span.end to zero after rendering the spanBrian Paul
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul
2001-12-05add inf and nan tests to swrast functionsKeith Whitwell
2001-09-19silence compiler warnings (last batch for src)Karl Schultz
2001-09-18more compiler warning fixesKarl Schultz
2001-05-21fixed a number of multi-texture line bugsBrian Paul
2001-05-17removed (void) index; statementBrian Paul
2001-05-15Apply antialiasing coverage factor to alpha after texture application,Brian Paul
2001-05-10fixed some divide by zero problems found w/ conformBrian Paul
2001-05-03interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul
2001-01-29last segment of AA stippled lines wasn't drawnBrian Paul
2001-01-05Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell
2001-01-04added divide by zero checkBrian Paul
2000-11-19Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul
2000-11-05New implementation of antialiased lines. Mesa should now pass the remainingBrian Paul