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path: root/src/mesa/swrast/s_bitmap.c
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2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
2008-03-21Refactor PBO validate/map code.Brian
We always need to do PBO validation, so do that in core Mesa before calling driver routine.
2008-03-21add a number of PBO validate/map/unmap functionsBrian
Helper functions for (some) drivers, including swrast.
2007-06-29simplify INIT_SPAN codeBrian
2007-05-20Overhaul/simplify SWvertex and SWspan attribute handling.Brian
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions.
2007-04-21Fix color sum bug 10688.Brian
2007-03-26Add _swrast_span_default_secondary_color() for use with glBitmap, ↵Brian
glDrawPixels, etc. Secondary color wasn't getting added to post-texture color when drawing bitmaps, images. See bug 10409.
2006-10-04use _swrast_span_default_color() in the disabled code tooBrian Paul
2006-10-04call _swrast_span_default_color() to simplify _swrast_Bitmap(), improved ↵Brian Paul
comments
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul
2005-10-31check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul
2005-01-29remove stray span.y++Brian Paul
2004-11-10GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul
and ignored for 1D and 2D images. Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function. This change gets propogated to some other routines. Also added new _mesa_image_address[123]d() convenience functions.
2004-10-31Allow the software fallback glDrawPixels, glReadPixels, glBitmap commands toBrian Paul
work with real, hardware-based PBOs in the future by mapping/unmapping the PBO buffer as needed.
2004-05-04Fix minor warnings found with g++.Brian Paul
2004-03-13Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul
Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet.
2003-11-25current raster color index should be GLfloatBrian Paul
2003-04-08Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
2003-03-25replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2002-11-25set default texcoords for glBitmap/glDrawPixelsBrian Paul
2002-08-07struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
2002-04-19Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows.
2002-04-12Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul
type, width, interp mask and array mask.
2002-02-17don't include s_fog.hBrian Paul
2002-02-15added alternate glBitmap code (disabled)Brian Paul
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
2001-12-14vertex program check-inBrian Paul
2001-06-26More raster fog coord fixes.Brian Paul
New truncate vs. floor comments in drawpixels.c Added current raster secondary color state, not used yet.
2001-06-18fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups.Brian Paul
2001-05-30added current raster fog coord and related codeBrian Paul
2001-05-09don't call _mesa_win_fog_coords_from_z() if fog is disabled, fixes FP exceptionBrian Paul
2001-05-03interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul
2001-03-19Split driver struct into swrast/tnl/core components.Keith Whitwell
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-01-23Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
2000-11-05Reorganized software rasterizer as a module which manages its own state,Keith Whitwell
with tighter interfaces with the rest of the world. Proper documentation to come.
2000-10-31Moved software rasterizer functionality to new directory.Keith Whitwell