Age | Commit message (Expand) | Author |
2008-09-18 | mesa: prefix a bunch of #include lines with "main/". | Brian Paul |
2008-08-13 | mesa: fix a swrast state validation bug | Brian Paul |
2008-06-16 | mesa: allocate pixel zoom arrays on heap, not stack | Brian Paul |
2008-01-06 | Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. | Brian |
2007-12-14 | fix polygon cull regression | Brian |
2007-11-30 | fix broken two-sided stencil | Brian |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |
2007-06-21 | rename _swrast_update_fragment_attribs() | Brian |
2007-05-24 | fix logic for calling _swrast_update_deferred_texture() | Brian |
2007-05-22 | don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression) | Brian |
2007-05-20 | Overhaul/simplify SWvertex and SWspan attribute handling. | Brian |
2007-04-25 | fix attribsMask (re-fixes depth peeling algorithm) | Brian |
2007-04-23 | disable some errant code | Brian |
2007-04-23 | remove SWvertex->fog field, use attrib field | Brian |
2007-04-23 | Improve the code for interpolating fragment attributes a little. More to com... | Brian |
2007-04-18 | improved fog comment | Brian |
2007-04-17 | Enable texture sampling for vertex programs/shaders. | Brian |
2007-04-07 | fix references to non-existant sz4 field | Richard Hughes |
2007-03-11 | Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1. | Brian |
2007-03-10 | clean-up formatting | Brian |
2007-02-24 | Remove unneeded _Fragment/VertexShaderPresent fields, update comments. | Brian |
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian |
2007-02-05 | Merge SWvertex texcoord and varying fields into attrib[] array field. | Brian |
2007-02-02 | get rid of unused span->start field | Brian |
2007-01-23 | silence C++ warnings | Brian |
2007-01-08 | Remove if (tObj) conditional so that texture units without a texture image | Brian |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian |
2006-12-16 | don't allow fog when using a fragment shader (bug 9346) | Brian |
2006-12-14 | Updated includes. | Brian |
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian |
2006-11-02 | always load frag prog state params for now (see comments) | Brian Paul |
2006-10-31 | make use of Parameters->StateFlags in _swrast_update_fragment_program() | Brian Paul |
2006-10-31 | We need to call _mesa_load_state_parameters() whenever a fragment program | Brian Paul |
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul |
2006-09-29 | more changes for runtime renderbuffer depths | Brian Paul |
2006-09-25 | Initial work for supporting different renderbuffer color depths at runtime. | Brian Paul |
2006-09-22 | Use _Enabled rather than _Active when checking for fragment shaders | Keith Whitwell |
2006-08-29 | Move call to _swrast_update_rasterflags() since it depends on the | Brian Paul |
2006-07-20 | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul |
2006-05-23 | Add const qualifiers in a number of places. | Brian Paul |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul |
2006-03-26 | merge from texman branch | Brian Paul |
2006-03-25 | remove carriage returns | Brian Paul |
2006-03-21 | GLSL fixes: | Michal Krol |
2006-02-28 | check for active shader, set FRAGPROG_BIT in raster mask | Brian Paul |
2006-01-26 | New comments, clean-up of fields related to point/line/triangle validation. | Brian Paul |
2005-11-12 | Added OSMesaColorClamp(), bug 4917 | Brian Paul |
2005-11-12 | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul |
2005-11-05 | remove unneeded #include | Brian Paul |
2005-10-31 | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul |