Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-07 | fix references to non-existant sz4 field | Richard Hughes | |
2007-03-11 | Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1. | Brian | |
GL_MAX_DRAW_BUFFERS is currently 4. Added gl_FragData[] output for fragment programs. In _swrast_write_rgba_span() loop over the color outputs/renderbuffers. | |||
2007-03-10 | clean-up formatting | Brian | |
2007-02-24 | Remove unneeded _Fragment/VertexShaderPresent fields, update comments. | Brian | |
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c | |||
2007-02-05 | Merge SWvertex texcoord and varying fields into attrib[] array field. | Brian | |
Fragment texcoords and varying code is now unified in the point/line/triangle rasterization code. In the future, merge color, fog, etc. attribs. | |||
2007-02-02 | get rid of unused span->start field | Brian | |
2007-01-23 | silence C++ warnings | Brian | |
2007-01-08 | Remove if (tObj) conditional so that texture units without a texture image | Brian | |
return black (0,0,0,1) when sampled. | |||
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian | |
2006-12-16 | don't allow fog when using a fragment shader (bug 9346) | Brian | |
2006-12-14 | Updated includes. | Brian | |
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian | |
In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables. | |||
2006-11-02 | always load frag prog state params for now (see comments) | Brian Paul | |
2006-10-31 | make use of Parameters->StateFlags in _swrast_update_fragment_program() | Brian Paul | |
2006-10-31 | We need to call _mesa_load_state_parameters() whenever a fragment program | Brian Paul | |
is enabled and we've changed any GL state that might be referenced by a fragment program (such as state.fog.params). Do this during swrast validation, not in _swrast_exec_fragment_program(). | |||
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul | |
2006-09-29 | more changes for runtime renderbuffer depths | Brian Paul | |
2006-09-25 | Initial work for supporting different renderbuffer color depths at runtime. | Brian Paul | |
2006-09-22 | Use _Enabled rather than _Active when checking for fragment shaders | Keith Whitwell | |
2006-08-29 | Move call to _swrast_update_rasterflags() since it depends on the | Brian Paul | |
results of _swrast_update_fog_state(). Fixes bug where first frame of progs/samples/fog.c does not show fog. | |||
2006-07-20 | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul | |
"gl_" to match other structs. | |||
2006-05-23 | Add const qualifiers in a number of places. | Brian Paul | |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul | |
in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture(). | |||
2006-03-26 | merge from texman branch | Brian Paul | |
2006-03-25 | remove carriage returns | Brian Paul | |
2006-03-21 | GLSL fixes: | Michal Krol | |
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg; | |||
2006-02-28 | check for active shader, set FRAGPROG_BIT in raster mask | Brian Paul | |
2006-01-26 | New comments, clean-up of fields related to point/line/triangle validation. | Brian Paul | |
2005-11-12 | Added OSMesaColorClamp(), bug 4917 | Brian Paul | |
2005-11-12 | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul | |
Instructions, InputsRead, OutputsWritten, and Parameters. Also, added debug functions: _mesa_print_instruction(), _mesa_print_program_parameters() and revamp _mesa_print_program(). | |||
2005-11-05 | remove unneeded #include | Brian Paul | |
2005-10-31 | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul | |
2005-09-16 | Rework the texture filtering functions a bit. | Brian Paul | |
No need to pass the texture unit number as an argument. | |||
2005-09-16 | more GLuint->GLbitfield changes | Brian Paul | |
2005-09-15 | Replace GLuint with GLbitfield where appropriate. Also replace GLuint | Brian Paul | |
with GLboolean in a few places. | |||
2005-09-15 | Update includes post-splitting of s_texture.c | Brian Paul | |
2005-09-05 | remove obsolete CurrentBufferBit | Brian Paul | |
2005-08-27 | Rearrange the code related to GL_ARB_occlusion_object to generalize query | Brian Paul | |
objects for future types of queries. | |||
2005-08-25 | removed GL_HP_occlusion_test extension | Brian Paul | |
2005-07-01 | Remove NEW_RENDERBUFFER stuff. | Brian Paul | |
Now, OLD_RENDERBUFFER marks code that needs to eventually be removed when all the drivers are updated to no longer need the SetBuffer() function. | |||
2005-05-11 | Don't let FragmentProgram._Active influence choice of vertex vs pixel | Keith Whitwell | |
fog. | |||
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2005-05-04 | Add a facility to route all rasterization through a fragment program | Keith Whitwell | |
which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode. | |||
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie | |
no error detection, slow, may not be 100% correct but a good start | |||
2004-12-18 | Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span(). | Brian Paul | |
2004-10-31 | Removed _swrast_validate_pbo_access(). | Brian Paul | |
In x11 driver, map/unmap PBO as needed in DrawPixels functions. | |||
2004-10-13 | Fix minor fog / fragment program state bug. | Brian Paul | |
Don't add diffuse and specular colors when using fragment program. | |||
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul | |
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵ | Brian Paul | |
1015696) |