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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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swrast
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s_context.h
Age
Commit message (
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Author
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2009-04-06
swrast: fix secondary color add for glBitmap
Brian Paul
2009-04-01
swrast: remove old texture_apply() code; always use texture combine code
Brian Paul
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
2009-02-28
mesa: move GLfixed type and related macros to swrast module
Brian Paul
2009-01-30
swrast: replace RENDER_START/FINISH macros with inline functions
Brian Paul
2009-01-30
swrast: replace macro with inline function
Brian Paul
2008-06-16
mesa: allocate pixel zoom arrays on heap, not stack
Brian Paul
2008-01-06
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
Brian
2007-11-30
fix broken two-sided stencil
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-05-20
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-04-23
Improve the code for interpolating fragment attributes a little. More to com...
Brian
2007-04-19
Put gl_program_machine into swrast structure rather than using a local variable.
Brian
2007-04-17
Enable texture sampling for vertex programs/shaders.
Brian
2007-03-11
Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
Brian
2007-02-05
Merge SWvertex texcoord and varying fields into attrib[] array field.
Brian
2007-02-01
move span-related types/tokens into s_span.h
Brian
2007-01-25
new comments, ideas
Brian
2006-12-15
varying var changes
Brian
2006-10-12
Lots of changes to support runtime renderbuffer depths.
Brian Paul
2006-10-01
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-09-29
more changes for runtime renderbuffer depths
Brian Paul
2006-09-25
Initial work for supporting different renderbuffer color depths at runtime.
Brian Paul
2006-09-21
remove rgb[] array from span_arrays_struct - was only used in a few places
Brian Paul
2006-04-11
More GLSL code:
Michal Krol
2006-03-26
merge from texman branch
Brian Paul
2006-01-26
New comments, clean-up of fields related to point/line/triangle validation.
Brian Paul
2005-11-12
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-11-08
At keithw's request, remove all traces of the "fragment program to C" and
Ian Romanick
2005-09-21
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-16
change some comments
Brian Paul
2005-09-16
Rework the texture filtering functions a bit.
Brian Paul
2005-09-16
more GLuint->GLbitfield changes
Brian Paul
2005-09-15
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-05
remove obsolete CurrentBufferBit
Brian Paul
2005-09-03
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2004-12-19
Implement software ATI_fragment_shader
Dave Airlie
2004-10-13
Fix minor fog / fragment program state bug.
Brian Paul
2004-09-10
More updates for Doxygen.
Brian Paul
2004-04-14
Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compile
Keith Whitwell
2004-03-21
Implemented support for software-based AUX color buffers.
Brian Paul
2004-02-17
A bit of an overhaul of the fog code.
Brian Paul
2004-02-17
added SPAN_W
Brian Paul
2003-10-22
More SciTech SNAP updates. Some of these files didn't really change, but
Kendall Bennett
2003-09-18
s/_backface_sign/_BackfaceSign/
Brian Paul
2003-09-17
move a comment
Brian Paul
2003-05-01
Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.
Brian Paul
2003-03-16
Store partial derivative values in sw_span structure.
Brian Paul
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