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path: root/src/mesa/swrast/s_context.h
AgeCommit message (Expand)Author
2010-08-07swrast: Include missing header in s_context.h.Vinson Lee
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2009-04-06swrast: fix secondary color add for glBitmapBrian Paul
2009-04-01swrast: remove old texture_apply() code; always use texture combine codeBrian Paul
2009-04-01swrast: do texture sampling/combining in floating pointBrian Paul
2009-02-28mesa: move GLfixed type and related macros to swrast moduleBrian Paul
2009-01-30swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul
2009-01-30swrast: replace macro with inline functionBrian Paul
2008-06-16mesa: allocate pixel zoom arrays on heap, not stackBrian Paul
2008-01-06Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian
2007-11-30fix broken two-sided stencilBrian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-05-20Overhaul/simplify SWvertex and SWspan attribute handling.Brian
2007-04-23Improve the code for interpolating fragment attributes a little. More to com...Brian
2007-04-19Put gl_program_machine into swrast structure rather than using a local variable.Brian
2007-04-17Enable texture sampling for vertex programs/shaders.Brian
2007-03-11Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian
2007-02-05Merge SWvertex texcoord and varying fields into attrib[] array field.Brian
2007-02-01move span-related types/tokens into s_span.hBrian
2007-01-25new comments, ideasBrian
2006-12-15varying var changesBrian
2006-10-12Lots of changes to support runtime renderbuffer depths.Brian Paul
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul
2006-09-29more changes for runtime renderbuffer depthsBrian Paul
2006-09-25Initial work for supporting different renderbuffer color depths at runtime.Brian Paul
2006-09-21remove rgb[] array from span_arrays_struct - was only used in a few placesBrian Paul
2006-04-11More GLSL code:Michal Krol
2006-03-26merge from texman branchBrian Paul
2006-01-26New comments, clean-up of fields related to point/line/triangle validation.Brian Paul
2005-11-12Added OSMesaColorClamp(), bug 4917Brian Paul
2005-11-08At keithw's request, remove all traces of the "fragment program to C" andIan Romanick
2005-09-21replace GLdepth with GLuint and remove GLdepthBrian Paul
2005-09-16change some commentsBrian Paul
2005-09-16Rework the texture filtering functions a bit.Brian Paul
2005-09-16more GLuint->GLbitfield changesBrian Paul
2005-09-15Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul
2005-09-05remove obsolete CurrentBufferBitBrian Paul
2005-09-03Remove last remnants of pre-renderbuffer code.Brian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
2004-12-19Implement software ATI_fragment_shaderDave Airlie
2004-10-13Fix minor fog / fragment program state bug.Brian Paul
2004-09-10More updates for Doxygen.Brian Paul
2004-04-14Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell
2004-03-21Implemented support for software-based AUX color buffers.Brian Paul
2004-02-17A bit of an overhaul of the fog code.Brian Paul
2004-02-17added SPAN_WBrian Paul
2003-10-22More SciTech SNAP updates. Some of these files didn't really change, butKendall Bennett
2003-09-18s/_backface_sign/_BackfaceSign/Brian Paul
2003-09-17move a commentBrian Paul
2003-05-01Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul