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path: root/src/mesa/swrast/s_context.h
AgeCommit message (Expand)Author
2004-02-17A bit of an overhaul of the fog code.Brian Paul
2004-02-17added SPAN_WBrian Paul
2003-10-22More SciTech SNAP updates. Some of these files didn't really change, butKendall Bennett
2003-09-18s/_backface_sign/_BackfaceSign/Brian Paul
2003-09-17move a commentBrian Paul
2003-05-01Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul
2003-03-16Store partial derivative values in sw_span structure.Brian Paul
2003-02-28minor typoBrian Paul
2003-02-23Move span stuff from swrast.h to s_context.h (it's private).Brian Paul
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
2002-10-29updated email addressesBrian Paul
2002-10-11Another round of glRead/DrawBuffer() clean-ups and simplifications.Brian Paul
2002-10-04multiple GL_POINTS can now be rendered together into one fragment spanBrian Paul
2002-08-07struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul
2002-05-02Implemented GL_ARB_texture_env_crossbar.Brian Paul
2002-04-19Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul
2002-01-10Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul
2001-12-17first checkpoint commit of Klaus's new span code (struct sw_span)Brian Paul
2001-08-14Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.Brian Paul
2001-07-13assorted changes for supporting GLfloat color channels (not done)Brian Paul
2001-05-17Fix order of decomposition of quad.Keith Whitwell
2001-03-29Removed DD_Z_NEVER.Brian Paul
2001-03-19Split driver struct into swrast/tnl/core components.Keith Whitwell
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-07_MinMagThresh[] should be GLfloatBrian Paul
2001-02-16Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell
2000-11-22 Committing in .Jouk Jansen
2000-11-19Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul
2000-11-13Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell
2000-11-05Reorganized software rasterizer as a module which manages its own state,Keith Whitwell