Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | |
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | |||
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-04-19 | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul | |
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows. | |||
2002-04-19 | casts to fix GLint/GLuint mismatches | Brian Paul | |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | |
type, width, interp mask and array mask. | |||
2002-03-14 | fixed pointer arithmetic error in glCopyPixels | Brian Paul | |
2002-02-17 | don't include s_fog.h | Brian Paul | |
2002-01-31 | Clean-up and optimize alpha test code. | Brian Paul | |
Major clean-up of pixel zoom code. | |||
2002-01-28 | Still more texture/span simplification and clean-up. | Brian Paul | |
Updated comments, fixed indentation, etc. | |||
2002-01-28 | More span improvements. Removed _mesa_write_monocolor_span(). | Brian Paul | |
Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions. | |||
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul | |
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization. | |||
2002-01-16 | added another test in regions_overlap() (Klaus) | Brian Paul | |
2002-01-10 | Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere | Brian Paul | |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul | |
2001-12-14 | vertex program check-in | Brian Paul | |
2001-07-23 | GLubyte -> GLchan change | Brian Paul | |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul | |
2001-07-13 | fixed two bad casts (Stephane Conversy) | Brian Paul | |
2001-06-26 | More raster fog coord fixes. | Brian Paul | |
New truncate vs. floor comments in drawpixels.c Added current raster secondary color state, not used yet. | |||
2001-06-18 | fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups. | Brian Paul | |
2001-05-30 | added current raster fog coord and related code | Brian Paul | |
2001-05-16 | use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon) | Brian Paul | |
2001-05-15 | Apply antialiasing coverage factor to alpha after texture application, | Brian Paul | |
not before. | |||
2001-03-19 | Split driver struct into swrast/tnl/core components. | Keith Whitwell | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2001-02-22 | improvements to regions_overlap() function | Brian Paul | |
2001-02-20 | Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture. | Brian Paul | |
Added some const keywords in the s/w texturing code. | |||
2001-01-23 | Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h. | Brian Paul | |
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups. | |||
2001-01-05 | Fixed bug in MinMagThresh computation. | Brian Paul | |
Renamed gl_texture_pixels() to _swrast_texture_fragments() | |||
2000-12-26 | Major rework of tnl module | Keith Whitwell | |
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges. | |||
2000-11-28 | changed error tests for depth and stencil buffers | Brian Paul | |
2000-11-28 | Committing in . | Jouk Jansen | |
Modified Files: Mesa/src/swrast/s_copypix.c changed one occurence of rgba to rgbaFloat ---------------------------------------------------------------------- | |||
2000-11-28 | Pass scale and bias values to _mesa_scale_and_bias_rgba(). | Brian Paul | |
Implemented post-convolution scale and bias operation. | |||
2000-11-10 | replaced s_imaging.h with s_histogram.h | Brian Paul | |
2000-11-05 | Reorganized software rasterizer as a module which manages its own state, | Keith Whitwell | |
with tighter interfaces with the rest of the world. Proper documentation to come. | |||
2000-10-31 | Always call Driver.SetReadBuffer() in copy pixels functions, just to be safe | Brian Paul | |
2000-10-31 | Moved software rasterizer functionality to new directory. | Keith Whitwell | |