Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-24 | patches for clearing hw depth buffers from software fallback (Nicolai Haehnle) | Brian Paul | |
2003-04-21 | Implemented GL_EXT_depth_bounds_test. | Brian Paul | |
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul | |
2002-10-30 | s/BZERO/_mesa_bzero/ | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-04-19 | casts to fix GLint/GLuint mismatches | Brian Paul | |
2002-04-18 | restored writeAll = GL_FALSE test/assignment | Brian Paul | |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | |
type, width, interp mask and array mask. | |||
2002-03-19 | Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture | Brian Paul | |
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly. | |||
2002-03-16 | Lots of changes related to framebuffer/window buffer resizing. Basically, | Brian Paul | |
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers(). | |||
2002-02-06 | fixed typo in depth_test_pixels(), should fix reported VTK failures | Brian Paul | |
2002-02-04 | Clean-up and remove dead code related to depth/stecil testing. | Brian Paul | |
2002-02-02 | Converted line drawing over to new span code, pb no longer used. | Brian Paul | |
Big clean-up of line drawing code. Removed many obsolete span processing functions. | |||
2002-02-02 | sw_span can now hold x/y arrays of fragment positions - getting ready to | Brian Paul | |
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions. | |||
2002-01-28 | More span clean-up, mostly texture-related. | Brian Paul | |
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible. | |||
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul | |
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization. | |||
2002-01-21 | Klaus's latest patches and some clean-up | Brian Paul | |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul | |
2001-03-19 | Split driver struct into swrast/tnl/core components. | Keith Whitwell | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2001-02-08 | fixed bugs in _mesa_clear_depth_buffer(), bug #131366 | Brian Paul | |
2001-01-23 | Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h. | Brian Paul | |
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups. | |||
2000-11-13 | Cleanup of derived state calculation prior to seperating software T&L | Keith Whitwell | |
into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup. | |||
2000-11-05 | Reorganized software rasterizer as a module which manages its own state, | Keith Whitwell | |
with tighter interfaces with the rest of the world. Proper documentation to come. | |||
2000-10-31 | Moved software rasterizer functionality to new directory. | Keith Whitwell | |