Age | Commit message (Expand) | Author |
2004-09-30 | set span.y prior to each span write in draw_depth_pixels, like Karl's other fix | Brian Paul |
2004-09-28 | Fix bug in glDrawPixels when writing color indexed images on color indexed | Karl Schultz |
2004-07-26 | consistantly use unpack parameter, instead of ctx->Unpack (Daniel Borca) | Brian Paul |
2004-05-14 | Minor fixes/optimizations to type conversions in draw_depth_pixels(). | Brian Paul |
2004-04-22 | New glTexImage code. | Brian Paul |
2004-03-13 | Implementation of GL_EXT_pixel_buffer_object extension. | Brian Paul |
2004-02-28 | Remove clamp parameter from _mesa_unpack_color_span_float(). Pass the | Brian Paul |
2004-02-28 | rename some span pack/unpack functions for better uniformity | Brian Paul |
2003-12-04 | Port over changes from XFree86/Mesa 5.0.2, mostly to silence compiler warnings. | Brian Paul |
2003-08-23 | indentation fix | Brian Paul |
2003-08-23 | glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work | Brian Paul |
2003-04-08 | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul |
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul |
2003-02-25 | casts to silence g++ warnings | Brian Paul |
2003-01-16 | another fix for glDrawPixels + clipping | Brian Paul |
2003-01-15 | fix glDrawPixels hang when clipping | Brian Paul |
2002-12-18 | comment changes | Brian Paul |
2002-12-05 | properly handle very wide images | Brian Paul |
2002-11-25 | set default texcoords for glBitmap/glDrawPixels | Brian Paul |
2002-10-30 | remove some stray debug/abort code | Brian Paul |
2002-10-24 | Header file clean-up: | Brian Paul |
2002-10-08 | finally get rid of ctx->Texture._ReallyEnabled field | Brian Paul |
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul |
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul |
2002-04-19 | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul |
2002-02-17 | don't include s_fog.h | Brian Paul |
2002-02-15 | fixed float->int conversion. Fix conditional for 16-bit Z buffer path | Brian Paul |
2002-02-02 | sw_span can now hold x/y arrays of fragment positions - getting ready to | Brian Paul |
2002-01-31 | Clean-up and optimize alpha test code. | Brian Paul |
2002-01-28 | More span clean-up, mostly texture-related. | Brian Paul |
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul |
2002-01-15 | added some missing error checks | Brian Paul |
2002-01-10 | Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere | Brian Paul |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul |
2001-06-26 | More raster fog coord fixes. | Brian Paul |
2001-06-18 | fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups. | Brian Paul |
2001-05-30 | added current raster fog coord and related code | Brian Paul |
2001-05-16 | use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon) | Brian Paul |
2001-05-15 | Apply antialiasing coverage factor to alpha after texture application, | Brian Paul |
2001-04-20 | Minor fixes for Win32 (Karl Schultz). | Brian Paul |
2001-04-10 | Added IROUND_POS() macro to mmath.h and use where appropriate. (Klaus Niederk... | Brian Paul |
2001-03-19 | Split driver struct into swrast/tnl/core components. | Keith Whitwell |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes |
2001-03-08 | More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work. | Brian Paul |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ... | Brian Paul |
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul |
2001-02-20 | Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture. | Brian Paul |