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path: root/src/mesa/swrast/s_drawpix.c
AgeCommit message (Expand)Author
2008-03-21Refactor PBO validate/map code.Brian
2008-03-21add a number of PBO validate/map/unmap functionsBrian Paul
2007-07-08Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.Brian
2007-07-03use _mesa_unpack_stencil_span() in draw_stencil_pixels(), bug 11457Brian
2007-06-29simplify INIT_SPAN codeBrian
2007-06-29Undo some prev glDraw/CopyPixel changes which fixed a bug in which colors wer...Brian
2007-06-21Another round of fixing attribute interpolation for glDraw/CopyPixels.Brian
2007-05-20Overhaul/simplify SWvertex and SWspan attribute handling.Brian
2007-04-21Fix color sum bug 10688.Brian
2007-03-26Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixel...Brian
2007-03-21merge from masterBrian
2007-03-211D convolution (and post-conv scale/bias) were inadvertantly applied to 2D im...Brian
2007-03-18mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT)Xiang, Haihao
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
2007-02-01New SWspanarrays attribs[] array.Brian
2007-01-23fixes for C++ warnings/errorsBrian
2006-10-13Consolidate, move, fix code related to color index and stencil image transferBrian Paul
2006-10-13s/GLuint/GLbitfield/Brian Paul
2006-10-12use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba()Brian Paul
2006-10-12Lots of changes to support runtime renderbuffer depths.Brian Paul
2006-10-11use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functionsBrian Paul
2006-10-11rewrite/simplify the fast_draw_pixels() functionBrian Paul
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul
2006-09-21remove rgb[] array from span_arrays_struct - was only used in a few placesBrian Paul
2006-05-22GL_INDEX_OFFSET didn't work with CI->RGB mappings.Brian Paul
2006-05-07minor clean-ups around DepthScale/BiasBrian Paul
2006-03-22Need to check for new state and do readpixels/drawpixels clipping afterBrian Paul
2006-03-19minor clean-upsBrian Paul
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul
2005-11-17optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbufferBrian Paul
2005-11-16Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul
2005-11-14remove unneeded RasterPosValid checkBrian Paul
2005-10-31check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul
2005-10-04Use Visual.depthBits rather than Renderbuffer::DepthBits for depth bufferBrian Paul
2005-09-30minor improvementsBrian Paul
2005-09-29Rewrite much of the pixel zoom code.Brian Paul
2005-09-28Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul
2005-09-27Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul
2005-09-22When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul
2005-09-21replace GLdepth with GLuint and remove GLdepthBrian Paul
2005-09-20remove unneeded sizeof(GLdepth) testBrian Paul
2005-09-15Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul
2005-07-01Remove NEW_RENDERBUFFER stuff.Brian Paul
2005-07-01remove OLD_RENDERBUFFER codeBrian Paul
2005-06-02Remove last of the old span code.Brian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
2004-11-10GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul
2004-11-09Removed _swrast_clip_pixelrect(). Use _mesa_clip_drawpixels() instead.Brian Paul
2004-10-31Allow the software fallback glDrawPixels, glReadPixels, glBitmap commands toBrian Paul
2004-09-30set span.y prior to each span write in draw_depth_pixels, like Karl's other fixBrian Paul