Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-19 | minor clean-ups | Brian Paul | |
2005-12-14 | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | |
done with fragment programs nowadays. | |||
2005-11-17 | optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer | Brian Paul | |
2005-11-16 | Use new gl_framebuffer _Depth/_StencilBuffer fields instead of | Brian Paul | |
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points. | |||
2005-11-14 | remove unneeded RasterPosValid check | Brian Paul | |
2005-10-31 | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul | |
2005-10-04 | Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer | Brian Paul | |
operations. | |||
2005-09-30 | minor improvements | Brian Paul | |
2005-09-29 | Rewrite much of the pixel zoom code. | Brian Paul | |
Zoomed DrawPixels of packed depth/stencil works now. | |||
2005-09-28 | Initial work for GL_EXT_packed_depth_stencil extension. | Brian Paul | |
glReadPixels done, glDrawPixels mostly done. | |||
2005-09-27 | Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels | Brian Paul | |
functions into the _mesa_Draw/Read/CopyPixels functions. | |||
2005-09-22 | When testing visual attributes, use the Draw/Read buffer, not the context. | Brian Paul | |
2005-09-21 | replace GLdepth with GLuint and remove GLdepth | Brian Paul | |
2005-09-20 | remove unneeded sizeof(GLdepth) test | Brian Paul | |
2005-09-15 | Replace GLuint with GLbitfield where appropriate. Also replace GLuint | Brian Paul | |
with GLboolean in a few places. | |||
2005-07-01 | Remove NEW_RENDERBUFFER stuff. | Brian Paul | |
Now, OLD_RENDERBUFFER marks code that needs to eventually be removed when all the drivers are updated to no longer need the SetBuffer() function. | |||
2005-07-01 | remove OLD_RENDERBUFFER code | Brian Paul | |
2005-06-02 | Remove last of the old span code. | Brian Paul | |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2004-11-10 | GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpacking | Brian Paul | |
and ignored for 1D and 2D images. Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function. This change gets propogated to some other routines. Also added new _mesa_image_address[123]d() convenience functions. | |||
2004-11-09 | Removed _swrast_clip_pixelrect(). Use _mesa_clip_drawpixels() instead. | Brian Paul | |
2004-10-31 | Allow the software fallback glDrawPixels, glReadPixels, glBitmap commands to | Brian Paul | |
work with real, hardware-based PBOs in the future by mapping/unmapping the PBO buffer as needed. | |||
2004-09-30 | set span.y prior to each span write in draw_depth_pixels, like Karl's other fix | Brian Paul | |
2004-09-28 | Fix bug in glDrawPixels when writing color indexed images on color indexed | Karl Schultz | |
devices. In draw_index_pixels(), use the correct variables for the span Y and span end values. | |||
2004-07-26 | consistantly use unpack parameter, instead of ctx->Unpack (Daniel Borca) | Brian Paul | |
2004-05-14 | Minor fixes/optimizations to type conversions in draw_depth_pixels(). | Brian Paul | |
Fix off by one errors in a few assertions. | |||
2004-04-22 | New glTexImage code. | Brian Paul | |
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete. | |||
2004-03-13 | Implementation of GL_EXT_pixel_buffer_object extension. | Brian Paul | |
Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet. | |||
2004-02-28 | Remove clamp parameter from _mesa_unpack_color_span_float(). Pass the | Brian Paul | |
IMAGE_CLAMP_BIT if needed. Added ClampVertexColors and ClampFragmentColors to GLcontext in anticipation of upcoming extensions (not fully used yet). | |||
2004-02-28 | rename some span pack/unpack functions for better uniformity | Brian Paul | |
2003-12-04 | Port over changes from XFree86/Mesa 5.0.2, mostly to silence compiler warnings. | Brian Paul | |
2003-08-23 | indentation fix | Brian Paul | |
2003-08-23 | glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work | Brian Paul | |
2003-04-08 | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul | |
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now. | |||
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul | |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2003-02-25 | casts to silence g++ warnings | Brian Paul | |
2003-01-16 | another fix for glDrawPixels + clipping | Brian Paul | |
2003-01-15 | fix glDrawPixels hang when clipping | Brian Paul | |
2002-12-18 | comment changes | Brian Paul | |
2002-12-05 | properly handle very wide images | Brian Paul | |
2002-11-25 | set default texcoords for glBitmap/glDrawPixels | Brian Paul | |
2002-10-30 | remove some stray debug/abort code | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-10-08 | finally get rid of ctx->Texture._ReallyEnabled field | Brian Paul | |
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2002-04-19 | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul | |
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows. | |||
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | |
type, width, interp mask and array mask. |