Age | Commit message (Expand) | Author |
2010-07-31 | swrast: Remove unnecessary headers. | Vinson Lee |
2010-06-10 | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul |
2010-02-19 | mesa: replace _mesa_bzero() with memset() | Brian Paul |
2010-01-27 | swrast: silence double->float assignment warnings | Brian Paul |
2010-01-26 | swrast: Implement ARB_fragment_coord_conventions but don't enable. | Eric Anholt |
2010-01-12 | swrast: Remove unnecessary header from s_fragprog.c. | Vinson Lee |
2009-11-17 | Merge branch 'outputswritten64' | Ian Romanick |
2009-09-24 | Merge branch 'mesa_7_5_branch' into mesa_7_6_branch | Brian Paul |
2009-09-23 | swrast: add lod bias when texture sampling | Brian Paul |
2009-09-23 | swrast: fix typo in partial derivatives parameter passing | Brian Paul |
2009-07-29 | mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs | Brian Paul |
2009-04-01 | mesa: texture combine clean-ups | Brian Paul |
2009-04-01 | swrast: do texture sampling/combining in floating point | Brian Paul |
2009-03-11 | mesa: remove some last remnants of GL_MESA_program_debug | Brian Paul |
2009-02-28 | mesa: rename, reorder FRAG_RESULT_x tokens | Brian Paul |
2009-02-09 | swrast: use ASSIGN_4V() macro | Brian Paul |
2009-02-06 | swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0) | Brian Paul |
2009-01-28 | mesa: implement texture swizzling in swrast | Brian Paul |
2009-01-28 | mesa: if texObj is NULL in fetch_texel_*(), return black. | Brian Paul |
2008-08-11 | mesa: added comment about gl_PointCoord | Brian Paul |
2008-07-08 | added null texObj ptr check (bug 15567) | Brian Paul |
2008-05-14 | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul |
2008-01-06 | Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. | Brian |
2007-12-04 | fix span->facing computation and gl_FrontFacing initialization | Brian |
2007-11-30 | fix broken two-sided stencil | Brian |
2007-11-23 | Consolidate texture fetch code and use partial derivatives when possible. | Brian |
2007-11-20 | clamp lambda to Min/MaxLod | Brian |
2007-10-24 | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |
2007-06-11 | Rework _mesa_update_texture_compare_function() to only be called during | Brian |
2007-06-11 | Temporarily disable the calls to _mesa_update_texture_compare_function(). | Brian |
2007-06-07 | Add support for GL_ARB_fragment_program_shadow. | Ian Romanick |
2007-06-07 | Fix ARB_fp spec conformance bug WRT shadow sampling. | Ian Romanick |
2007-05-11 | remove some unneeded code in init_machine() | Brian |
2007-05-02 | changes to get DDX/DDY working again | Brian |
2007-04-28 | only load front/back face attrib if using a shader (bug 10788) | Brian |
2007-04-21 | undo a test/debug change | Brian |
2007-04-19 | Put gl_program_machine into swrast structure rather than using a local variable. | Brian |
2007-03-13 | Check if FRAG_RESULT_COLR is written and update span->interpMask, arrayMask. | Brian |
2007-03-11 | Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1. | Brian |
2007-03-10 | Implement gl_FrontFacing for fragment shaders. | Brian |
2007-02-25 | remove unneeded includes | Brian |
2007-02-25 | remove 'maxInst' parameter from _mesa_execute_program() | Brian |
2007-02-25 | remove unused 'element' parameter from _mesa_execute_program() | Brian |
2007-02-22 | Use the new unified vertex/fragment program interpreter from prog_execute.c. | Brian |
2007-02-22 | use MAX_PROGRAM_ENV_PARAMS | Brian |
2007-02-17 | Lots of changes to prog_print.c code. | Brian |
2007-02-08 | consolidate BRA with BRK, CONT | Brian |
2007-02-08 | Simplify code with eval_condition(). Implement conditional BRK. | Brian |
2007-02-07 | Use IR_LOOP to represent do-while and for-loops. | Brian |