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path: root/src/mesa/swrast/s_lines.c
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2010-03-03swrast: Remove support for rendering lines into a color-index bufferIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-02-19Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg
2010-01-12swrast: Remove unnecessary header in s_lines.c.Vinson Lee
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
2007-07-26don't use rgba_line() if CHAN_BITS==32Brian
2007-07-21Remove ctx->Point._Size and ctx->Line._Width.Brian
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
2007-05-20Overhaul/simplify SWvertex and SWspan attribute handling.Brian
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions.
2007-04-24trim down the number of line drawing functions, special casesBrian
2007-01-24fix varying interpolationBrian
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul
2005-11-05remove unneeded #includeBrian Paul
2005-10-31check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul
2004-12-29use clamped Line._Width in calculationsKeith Whitwell
2004-12-18Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul
2004-11-27Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul
alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
2003-12-09Update NEED_SECONDARY_COLOR macro to test if either vertex/fragmentBrian Paul
programs are enabled and if they need secondary color input register. Patch by Karl Rasche, with tweaks by Brian.
2003-09-18Move away from using the ctx->_TriangleCaps bitfield.Brian Paul
New macros in context.h for testing state: NEED_SECONDARY_COLOR and NEED_TWO_SIDED_LIGHTING.
2003-08-30Silence compiler warnings about implicit casts or conversions by supplying ↵Karl Schultz
explicit casts and/or tweaking constant and variable definitions.
2003-04-08Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
2003-03-25replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2003-01-20fix an assertionBrian Paul
2002-11-14Overhaul of line drawing template code. Make better use of sw_span mechanism.Brian Paul
2002-10-30s/printf/_mesa_printf/Brian Paul
2002-08-07struct sw_span is again allocated on the stack, but the arrays of spanBrian Paul
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-04-19Allocate a sw_span struct in the swrast context instead of allocating itBrian Paul
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows.
2002-04-19casts to fix GLint/GLuint mismatchesBrian Paul
2002-04-12Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitiveBrian Paul
type, width, interp mask and array mask.
2002-02-15added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
Big clean-up of line drawing code. Removed many obsolete span processing functions.
2002-01-16changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul
2002-01-16set PB->haveSpec in line functions that emit specular colorBrian Paul
2001-11-06casts to silence warnings from gcc 2.96Brian Paul
2001-08-20removed a semicolon in the USE() macroBrian Paul
2001-08-20new debugging codeBrian Paul
2001-06-11check for PB overflow in general_flat_rgba_line()Brian Paul
2001-05-21fixed a number of multi-texture line bugsBrian Paul
2001-05-17Fix order of decomposition of quad.Keith Whitwell
Remove 'swrast->_MultiTexEnabled' derived value.
2001-05-03interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul
2001-03-29Removed DD_Z_NEVER.Brian Paul
Replaced SEPERATE with SEPARATE. Renumbered _NEW_ flags. Removed _NEW_COLORTABLE.
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-08do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is definedBrian Paul
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-02-16Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell
texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory.
2001-01-23Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
2001-01-13Use correct pv in swrast lines routinesKeith Whitwell
2000-11-22 Modified Files:Jouk Jansen
Mesa/src/descrip.mms Mesa/src/swrast/s_lines.c VMS compile support Added some Type casts to avoid warnings ----------------------------------------------------------------------
2000-11-19Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.